IT

CCS333: Augmented Reality or Virtual Reality syllabus for IT 2021 regulation (Professional Elective-V)

Augmented Reality or Virtual Reality detailed syllabus for Information Technology (IT) for 2021 regulation curriculum has been taken from the Anna Universities official website and presented for the IT students. For course code, course name, number of credits for a course and other scheme related information, do visit full semester subjects post given below.

For Information Technology 6th Sem scheme and its subjects, do visit IT 6th Sem 2021 regulation scheme. For Professional Elective-V scheme and its subjects refer to IT Professional Elective-V syllabus scheme. The detailed syllabus of augmented reality or virtual reality is as follows.

Augmented Reality or Virtual Reality

Course Objectives:

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Unit I

INTRODUCTION 7 Introduction to Virtual Reality and Augmented Reality – Definition – Introduction to Trajectories and Hybrid Space-Three Is of Virtual Reality – Virtual Reality Vs 3D Computer Graphics – Benefits of Virtual Reality – Components of VR System – Introduction to AR-AR Technologies-Input Devices -3D Position Trackers – Types of Trackers – Navigation and Manipulation Interfaces – Gesture Interfaces – Types of Gesture Input Devices – Output Devices – Graphics Display – Human Visual System – Personal Graphics Displays – Large Volume Displays – Sound Displays – Human Auditory System.

Unit II

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Unit III

VR PROGRAMMING 6 VR Programming – Toolkits and Scene Graphs – World ToolKit – Java 3D – Comparison of World ToolKit and Java 3D

Unit IV

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Unit V

AUGMENTED REALITY 5 Introduction to Augmented Reality-Computer vision for AR-Interaction-Modelling and AnnotationNavigation-Wearable devices

Practical Exercises:

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Course Outcomes:

On completion of the course, the students will be able to:

  1. Understand the basic concepts of AR and VR
  2. Understand the tools and technologies related to AR/VR
  3. Know the working principle of AR/VR related Sensor devices
  4. Design of various models using modeling techniques
  5. Develop AR/VR applications in different domains

Text Books:

  1. Charles Palmer, John Williamson, Virtual Reality Blueprints: Create compelling VR experiences for mobile, Packt Publisher, 2018
  2. Dieter Schmalstieg, Tobias Hollerer, Augmented Reality: Principles & Practice, Addison Wesley, 2016
  3. John Vince, Introduction to Virtual Reality, Springer-Verlag, 2004.
  4. William R. Sherman, Alan B. Craig: Understanding Virtual Reality – Interface, Application, Design, Morgan Kaufmann, 2003

For detailed syllabus of all the other subjects of Information Technology 6th Sem, visit IT 6th Sem subject syllabuses for 2021 regulation.

For all Information Technology results, visit Anna University IT all semester results direct link.

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