Cyber Security

CCS333: Augmented Reality or Virtual Reality syllabus for Cyber Security 2021 regulation (Professional Elective-IV)

Augmented Reality or Virtual Reality detailed syllabus for Cyber Security (Cyber Security) for 2021 regulation curriculum has been taken from the Anna Universities official website and presented for the Cyber Security students. For course code, course name, number of credits for a course and other scheme related information, do visit full semester subjects post given below.

For Cyber Security 6th Sem scheme and its subjects, do visit Cyber Security 6th Sem 2021 regulation scheme. For Professional Elective-IV scheme and its subjects refer to Cyber Security Professional Elective-IV syllabus scheme. The detailed syllabus of augmented reality or virtual reality is as follows.

Course Objectives:

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Unit I

Introduction to Virtual Reality and Augmented Reality – Definition – Introduction to Trajectories and Hybrid Space-Three I’s of Virtual Reality – Virtual Reality Vs 3D Computer Graphics – Benefits of Virtual Reality – Components of VR System – Introduction to AR-AR Technologies-Input Devices -3D Position Trackers – Types of Trackers – Navigation and Manipulation Interfaces – Gesture Interfaces – Types of Gesture Input Devices – Output Devices – Graphics Display – Human Visual System – Personal Graphics Displays – Large Volume Displays – Sound Displays – Human Auditory System.

Unit II

Modeling – Geometric Modeling – Virtual Object Shape – Object Visual Appearance – Kinematics Modeling – Transformation Matrices – Object Position – Transformation Invariants -Object Hierarchies – Viewing the 3D World – Physical Modeling – Collision Detection – Surface Deformation – Force Computation – Force Smoothing and Mapping – Behavior Modeling – Model Management.

Unit III

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Unit IV

Human Factors in VR – Methodology and Terminology – VR Health and Safety Issues – VR and Society-Medical Applications of VR – Education, Arts and Entertainment – Military VR Applications – Emerging Applications of VR – VR Applications in Manufacturing – Applications of VR in Robotics – Information Visualization – VR in Business – VR in Entertainment – VR in Education.

Unit V

Introduction to Augmented Reality-Computer vision for AR-Interaction-Modelling and AnnotationNavigation-Wearable devices

Practical Exercises

  1. Study of tools like Unity, Maya, 3DS MAX, AR toolkit, Vuforia and Blender.
  2. Use the primitive objects and apply various projection types by handling camera.
  3. Download objects from asset store and apply various lighting and shading effects.
  4. Model three dimensional objects using various modelling techniques and apply textures over them.
  5. Create three dimensional realistic scenes and develop simple virtual reality enabled mobile applications which have limited interactivity.
  6. Add audio and text special effects to the developed application.
  7. Develop VR enabled applications using motion trackers and sensors incorporating full haptic interactivity.
  8. Develop AR enabled applications with interactivity like E learning environment, Virtual walkthroughs and visualization of historic places.
  9. Develop AR enabled simple applications like human anatomy visualization, DNA/RNA structure visualization and surgery simulation.
  10. Develop simple MR enabled gaming applications.

Course Outcomes:

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Text Books:

  1. Charles Palmer, John Williamson, “Virtual Reality Blueprints: Create compelling VR experiences for mobile”, Packt Publisher, 2018
  2. Dieter Schmalstieg, Tobias Hollerer, “Augmented Reality: Principles & Practice”, Addison Wesley, 2016
  3. John Vince, “Introduction to Virtual Reality”, Springer-Verlag, 2004.
  4. William R. Sherman, Alan B. Craig: Understanding Virtual Reality – Interface, Application, Design”, Morgan Kaufmann, 2003

For detailed syllabus of all the other subjects of Cyber Security 6th Sem, visit Cyber Security 6th Sem subject syllabuses for 2021 regulation.

For all Cyber Security results, visit Anna University Cyber Security all semester results direct link.

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