BME

CBM369: Virtual Reality and Augmented Reality in Healthcare syllabus for BME 2021 regulation (Professional Elective-VI)

Virtual Reality and Augmented Reality in Healthcare detailed syllabus for Biomedical Engineering (BME) for 2021 regulation curriculum has been taken from the Anna Universities official website and presented for the BME students. For course code, course name, number of credits for a course and other scheme related information, do visit full semester subjects post given below.

For Biomedical Engineering 6th Sem scheme and its subjects, do visit BME 6th Sem 2021 regulation scheme. For Professional Elective-VI scheme and its subjects refer to BME Professional Elective-VI syllabus scheme. The detailed syllabus of virtual reality and augmented reality in healthcare is as follows.

Course Objectives:

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Unit I

INTRODUCTION
The three I’s of virtual reality-commercial VR technology and the five classic components of a VR system – Input Devices: (Trackers, Navigation, and Gesture Interfaces): Three-dimensional position trackers, navigation and manipulation-interfaces and gesture interfaces-Output Devices: Graphics displays-sound displays & haptic feedback.

Unit II

VR DEVELOPMENT PROCESS
Geometric modeling – kinematics modeling- physical modeling – behaviour modeling – model management.

Unit III

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Unit IV

VR ON THE WEB & VR ON THE MOBILE
JS-pros and cons-building blocks (WebVR, WebGL, Three.js, device orientation events)-frameworks (A-frame, React VR)-Google VR for Android-Scripts, mobile device configuration, building to android-cameras and interaction-teleporting-spatial audio-Assessing human parameters-device development and drivers-Design Haptics

Unit V

APPLICATIONS
Medical applications-military applications-robotics applications- Advanced Real time Tracking-other applications- games, movies, simulations, therapy

Course Outcomes:

Upon successful completion of the course, students will be able to

  1. Analyze and Design a system or process to meet given specifications with realistic engineering constraints.
  2. Identify problem statements and function as a member of an engineering design team.
  3. Analyze the implications and issues pertaining to VR
  4. Propose technical documents and give technical oral presentations related to design VR mini project results.
  5. Develop simple and portable VR applications using appropriate software.

Text Books:

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Reference Books:

  1. Augmented Reality: Principles and Practice (Usability) by Dieter Schmalstieg & Tobias Hollerer, Pearson Education (US), Addison-Wesley Educational Publishers Inc, New Jersey, United States, 2016. ISBN:780321883575
  2. Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability),Steve Aukstakalnis, Addison-Wesley Professional; 1 edition, 2016.
  3. The Fourth Transformation: How Augmented Reality & Artificial Intelligence Will Change Everything, Robert Scoble & Shel Israel, Patrick Brewster Press; 1 edition, 2016.
  4. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile, Tony Parisi, O’Reilly Media; 1 edition, 2015.
  5. Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages, Tony Parisi, O’Reilly Media; 1 edition, 2014.
  6. Learning Three.js: The JavaScript 3D Library for WebGL – Second Edition, Jos Dirksen, Packt Publishing – ebooks Account; 2nd Revised ed. Edition 2015.

Online Resources

  1. http://www.vrtechnology.org/resources.html

For detailed syllabus of all the other subjects of Biomedical Engineering 6th Sem, visit BME 6th Sem subject syllabuses for 2021 regulation.

For all Biomedical Engineering results, visit Anna University BME all semester results direct link.

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