AI&ML

CCS352: Multimedia and Animation syllabus for AI&ML 2021 regulation (Professional Elective-V)

Multimedia and Animation detailed syllabus for Artificial Intelligence & Machine Learning (AI&ML) for 2021 regulation curriculum has been taken from the Anna Universities official website and presented for the AI&ML students. For course code, course name, number of credits for a course and other scheme related information, do visit full semester subjects post given below.

For Artificial Intelligence & Machine Learning 6th Sem scheme and its subjects, do visit AI&ML 6th Sem 2021 regulation scheme. For Professional Elective-V scheme and its subjects refer to AI&ML Professional Elective-V syllabus scheme. The detailed syllabus of multimedia and animation is as follows.

Course Objectives:

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Unit I

INTRODUCTION TO MULTIMEDIA
Definitions, Elements, Multimedia Hardware and Software, Distributed multimedia systems, challenges: security, sharing / distribution, storage, retrieval, processing, computing. Multimedia metadata, Multimedia databases, Hypermedia, Multimedia Learning.

Unit II

MULTIMEDIA FILE FORMATS AND STANDARDS
File formats – Text, Image file formats, Graphic and animation file formats, Digital audio and Video file formats, Color in image and video, Color Models. Multimedia data and file formats for the web.

Unit III

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Unit IV

ANIMATION
Principles of animation: staging, squash and stretch, timing, onion skinning, secondary action, 2D, 2 % D, and 3D animation, Animation techniques: Keyframe, Morphing, Inverse Kinematics, Hand Drawn, Character rigging, vector animation, stop motion, motion graphics, , Fluid Simulation, skeletal animation, skinning Virtual Reality, Augmented Reality.

Unit V

MULTIMEDIA APPLICATIONS
Multimedia Big data computing, social networks, smart phones, surveillance, Analytics, Multimedia Cloud Computing, Multimedia streaming cloud, media on demand, security and forensics, Online social networking, multimedia ontology, Content based retrieval from digital libraries.

List of Experiments:

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Web References

  1. https://itsfoss.com/
  2. https://www.ucl.ac.uk/slade/know/3396
  3. https://handbrake.fr/
  4. https://opensource.com/article/18/2/open-source-audio-visual-production-tools
  5. https://camstudio.org/
  6. https://developer.android.com/training/animation/overview
  7. https://developer.android.com/training/animation/overview (UNIT-IV)

Course Outcomes:

  • Get the bigger picture of the context of Multimedia and its applications
  • Use the different types of media elements of different formats on content pages
  • Author 2D and 3D creative and interactive presentations for different target multimedia applications.
  • Use different standard animation techniques for 2D, 21/2 D, 3D applications
  • Understand the complexity of multimedia applications in the context of cloud, security, bigdata streaming, social networking, CBIR etc.,

Text Books:

  1. Ze-Nian Li, Mark S. Drew, Jiangchuan Liu, Fundamentals of Multimediaā€¯, Third Edition, Springer Texts in Computer Science, 2021. (UNIT-I, II, III)

Reference Books:

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For detailed syllabus of all the other subjects of Artificial Intelligence & Machine Learning 6th Sem, visit AI&ML 6th Sem subject syllabuses for 2021 regulation.

For all Artificial Intelligence & Machine Learning results, visit Anna University AI&ML all semester results direct link.

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