AI&ML

CCS348: Game Theory syllabus for AI&ML 2021 regulation (Professional Elective-VII)

Game Theory detailed syllabus for Artificial Intelligence & Machine Learning (AI&ML) for 2021 regulation curriculum has been taken from the Anna Universities official website and presented for the AI&ML students. For course code, course name, number of credits for a course and other scheme related information, do visit full semester subjects post given below.

For Artificial Intelligence & Machine Learning 6th Sem scheme and its subjects, do visit AI&ML 6th Sem 2021 regulation scheme. For Professional Elective-VII scheme and its subjects refer to AI&ML Professional Elective-VII syllabus scheme. The detailed syllabus of game theory is as follows.

Course Objectives:

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Unit I

INTRODUCTION
Introduction — Making rational choices: basics of Games — strategy — preferences — payoffs — Mathematical basics — Game theory — Rational Choice — Basic solution concepts-non-cooperative versus cooperative games — Basic computational issues — finding equilibria and learning in games- Typical application areas for game theory (e.g. Google’s sponsored search, eBay auctions, electricity trading markets).

Unit II

GAMES WITH PERFECT INFORMATION
Games with Perfect Information — Strategic games — prisoner’s dilemma, matching pennies -Nash equilibria —mixed strategy equilibrium — zero-sum games

Unit III

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Unit IV

NON-COOPERATIVE GAME THEORY
Non-cooperative Game Theory — Self-interested agents — Games in normal form — Analyzing games: from optimality to equilibrium — Computing Solution Concepts of Normal — Form Games — Computing Nash equilibria of two-player, zero-sum games —Computing Nash equilibria of two-player, general- sum games — Identifying dominated strategies

Unit V

MECHANISM DESIGN
Aggregating Preferences — Social Choice — Formal Model — Voting — Existence of social functions — Ranking systems — Protocols for Strategic Agents: Mechanism Design — Mechanism design with unrestricted preferences

Course Outcomes:

Upon Completion of the course, the students will be able to

  1. Discuss the notion of a strategic game and equilibria and identify the characteristics of main applications of these concepts.
  2. Discuss the use of Nash Equilibrium for other problems.
  3. Identify key strategic aspects and based on these be able to connect them to appropriate game theoretic concepts given a real world situation.
  4. Identify some applications that need aspects of Bayesian Games.
  5. Implement a typical Virtual Business scenario using Game theory.

Laboratory Exercises

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Text Books:

  1. M. J. Osborne, An Introduction to Game Theory. Oxford University Press, 2012.
  2. M. Machler, E. Solan, S. Zamir, Game Theory, Cambridge University Press, 2013.
  3. N. Nisan, T. Roughgarden, E. Tardos, and V. V. Vazirani, Algorithmic Game Theory. Cambridge University Press, 2007.
  4. A.Dixit and S. Skeath, Games of Strategy, Second Edition. W W Norton & Co Inc, 2004.
  5. YoavShoham, Kevin Leyton-Brown, Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations, Cambridge University Press 2008.
  6. Zhu Han, DusitNiyato, WalidSaad, TamerBasar and Are Hjorungnes, “Game Theory in Wireless and Communication Networks”, Cambridge University Press, 2012.
  7. Y.Narahari, “Game Theory and Mechanism Design”, IISC Press, World Scientific.
  8. William Spaniel, “Game Theory 101: The Complete Textbook”, CreateSpace Independent Publishing, 2011.

For detailed syllabus of all the other subjects of Artificial Intelligence & Machine Learning 6th Sem, visit AI&ML 6th Sem subject syllabuses for 2021 regulation.

For all Artificial Intelligence & Machine Learning results, visit Anna University AI&ML all semester results direct link.

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