6th Sem, IT

Computer Graphics and Multimedia It 6th Sem Syllabus for BE 2017 Regulation Anna Univ

Computer Graphics and Multimedia detail syllabus for Information Technology (It), 2017 regulation is taken from Anna University official website and presented for students of Anna University. The details of the course are: course code (CS8092), Category (PC), Contact Periods/week (3), Teaching hours/week (3), Practical Hours/week (0). The total course credits are given in combined syllabus.

For all other it 6th sem syllabus for be 2017 regulation anna univ you can visit It 6th Sem syllabus for BE 2017 regulation Anna Univ Subjects. The detail syllabus for computer graphics and multimedia is as follows.”

Course Objective:

  • To develop an understanding and awareness how issues such as content, information architecture, motion, sound, design, and technology merge to form effective and compelling interactive experiences for a wide range of audiences and end users.
  • To become familiar with various software programs used in the creation and implementation of multi- media
  • To appreciate the importance of technical ability and creativity within design practice.
  • To gain knowledge about graphics hardware devices and software used.
  • To understand the two-dimensional graphics and their transformations.
  • To understand the three-dimensional graphics and their transformations.
  • To appreciate illumination and color models
  • To become familiar with understand clipping techniques
  • To become familiar with Blender Graphics

Unit I

For complete syllabus and results, class timetable and more pls download iStudy. Its a light weight, easy to use, no images, no pdfs platform to make students life easier.

Unit II

Two-Dimensional Graphics
Two dimensional geometric transformations – Matrix representations and homogeneous coordinates, composite transformations; Two dimensional viewing – viewing pipeline, viewing coordinate reference frame; window-to-viewport coordinate transformation, Two dimensional viewing functions; clipping operations – point, line, and polygon clipping algorithms.

Unit III

Three-Dimensional Graphics
Three dimensional concepts; Three dimensional object representations – Polygon surfaces-Polygon tables- Plane equations – Polygon meshes; Curved Lines and surfaces, Quadratic surfaces; Blobby objects; Spline representations – Bezier curves and surfaces -B-Spline curves and surfaces. TRANSFORMATION AND VIEWING: Three dimensional geometric and modeling transformations – Translation, Rotation, Scaling, composite transformations; Three dimensional viewing – viewing pipeline, viewing coordinates, Projections, Clipping; Visible surface detection methods.

Unit IV

For complete syllabus and results, class timetable and more pls download iStudy. Its a light weight, easy to use, no images, no pdfs platform to make students life easier.

Unit V

Hypermedia
Multimedia authoring and user interface – Hypermedia messaging -Mobile messaging -Hypermedia message component – Creating hypermedia message – Integrated multimedia message standards – Integrated document management – Distributed multimedia systems. CASE STUDY: BLENDER GRAPHICS Blender Fundamentals – Drawing Basic Shapes – Modelling -Shading and Textures

Course Outcome:

At the end of the course, the students should be able to:

  • Design two dimensional graphics.
  • Apply two dimensional transformations.
  • Design three dimensional graphics.
  • Apply three dimensional transformations.
  • Apply Illumination and color models.
  • Apply clipping techniques to graphics.
  • Understood Different types of Multimedia File Format
  • Design Basic 3d Scenes using Blender

Text Books:

1. Donald Hearn and Pauline Baker M, Computer Graphics”, Prentice Hall, New Delhi, 2007 [

Unit I

– III ]

2. Andleigh, P. K and Kiran Thakrar, Multimedia Systems and Design, PHI, 2003. [

Unit IV

,V ]

References:

  1. Judith Jeffcoate, Multimedia in practice: Technology and Applications, PHI, 1998.
  2. Foley, Vandam, Feiner and Hughes, Computer Graphics: Principles and Practice, 2nd Edition, Pearson Education, 2003.
  3. Jeffrey McConnell, Computer Graphics: Theory into Practice, Jones and Bartlett Publishers,2006.
  4. Hill F S Jr., “Computer Graphics”, Maxwell Macmillan , 1990.
  5. Peter Shirley, Michael Ashikhmin, Michael Gleicher, Stephen R Marschner, Erik Reinhard, KelvinSung, and AK Peters, Fundamentals of Computer Graphics, CRC Press, 2010.
  6. William M. Newman and Robert F.Sproull, Principles of Interactive Computer Graphics Mc Graw Hill 1978.
  7. Tutorials

For detail syllabus of all other subjects of BE It, 2017 regulation do visit It 6th Sem syllabus for 2017 Regulation.

Dont forget to download iStudy for latest syllabus and results, class timetable and more.

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