Visual Effects detailed syllabus for Artificial Intelligence & Data Science (AI&DS) for 2021 regulation curriculum has been taken from the Anna Universities official website and presented for the AI&DS students. For course code, course name, number of credits for a course and other scheme related information, do visit full semester subjects post given below.
For Artificial Intelligence & Data Science 6th Sem scheme and its subjects, do visit AI&DS 6th Sem 2021 regulation scheme. For Professional Elective-V scheme and its subjects refer to AI&DS Professional Elective-V syllabus scheme. The detailed syllabus of visual effects is as follows.
Course Objectives:
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Unit I
ANIMATION BASICS
VFX production pipeline, Principles of animation, Techniques: Keyframe, kinematics, Full animation, limited animation, Rotoscoping, stop motion, object animation, pixilation, rigging, shape keys, motion paths.
Unit II
CGI, COLOR, LIGHT
CGI – virtual worlds, Photorealism, physical realism, function realism, 3D Modeling and Rendering: color – Color spaces, color depth, Color grading, color effects, HDRI, Light – Area and mesh lights, image based lights, PBR lights, photometric light, BRDF shading model
Unit III
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Unit IV
VISUAL EFFECTS TECHNIQUES
Motion Capture, Matt Painting, Rigging, Front Projection.Rotoscoping, Match Moving – Tracking, camera reconstruction, planar tracking, (Calibration, Point Cloud Projection, Ground plane determination, 3D Match Moving
Unit V
COMPOSITING
Compositing – chroma key, blue screen/green screen, background projection, alpha compositing, deep image compositing, multiple exposure, matting, VFX tools – Blender, Natron, GIMP.
Laboratory Experiments
Using Natron:
- Understanding Natron Environment:
- Working with color and using color grading
- using Channels
- Merging images
Using Rotopaint
- performing Tracking and stabilizing
- Transforming elements
- Stereoscopic compositing
Using Blender:
- Motion Tracking – camera and object tracking
- Camera fx, color grading, vignettes
- Compositing images and video files
- Multilayer rendering
Course Outcomes:
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Text Books:
- Chris Roda, Real Time Visual Effects for the Technical Artist, CRC Press, 1st Edition, 2022.
- Steve Wright, Digital Compositing for film and video, Routledge, 4th Edition, 2017.
- John Gress, Digital Visual Effects and Compositing, New Riders Press, 1st Edition, 2014.
Reference Books:
- Jon Gress, “Digital Visual Effects and Compositing”, New Riders Press, 1st Edition, 2014.
- Robin Brinkman, The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics”, Morgan Kauffman, 2008.
- Luiz Velho, Bruno Madeira, “Introduction to Visual Effects A Computational Approach”, Routledge, 2023.
- Jasmine Katatikarn, Michael Tanzillo, “Lighting for Animation: The art of visual storytelling , Routledge, 1st Edition, 2016.
- Eran Dinur, “The Complete guide to Photorealism, for Visual Effects, Visualization
- Jeffrey A. Okun, Susan Zwerman, Christopher McKittrick, “ The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures”, Third Edition, 2020.and Games”, Routledge, 1st Edition, 2022.
- https://www.blender.org/features/vfx/
- https://natrongithub.github.io/
For detailed syllabus of all the other subjects of Artificial Intelligence & Data Science 6th Sem, visit AI&DS 6th Sem subject syllabuses for 2021 regulation.
For all Artificial Intelligence & Data Science results, visit Anna University AI&DS all semester results direct link.