CCE

CCS370: UI and UX Design syllabus for CCE 2021 regulation (Professional Elective-II)

UI and UX Design detailed syllabus for Computer & Communication Engineering (CCE) for 2021 regulation curriculum has been taken from the Anna Universities official website and presented for the CCE students. For course code, course name, number of credits for a course and other scheme related information, do visit full semester subjects post given below.

For Computer & Communication Engineering 5th Sem scheme and its subjects, do visit CCE 5th Sem 2021 regulation scheme. For Professional Elective-II scheme and its subjects refer to CCE Professional Elective-II syllabus scheme. The detailed syllabus of ui and ux design is as follows.

Course Objectives:

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Unit I

FOUNDATIONS OF DESIGN
UI vs. UX Design – Core Stages of Design Thinking – Divergent and Convergent Thinking -Brainstorming and Game storming – Observational Empathy

Unit II

FOUNDATIONS OF UI DESIGN
Visual and UI Principles – UI Elements and Patterns – Interaction Behaviors and Principles -Branding – Style Guides

Unit III

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Unit IV

WIREFRAMING, PROTOTYPING AND TESTING
Sketching Principles – Sketching Red Routes – Responsive Design – Wireframing – Creating Wireflows – Building a Prototype – Building High-Fidelity Mockups – Designing Efficiently with Tools – Interaction Patterns – Conducting Usability Tests – Other Evaluative User Research Methods -Synthesizing Test Findings – Prototype Iteration

Unit V

RESEARCH, DESIGNING, IDEATING, & INFORMATION ARCHITECTURE
Identifying and Writing Problem Statements – Identifying Appropriate Research Methods – Creating Personas – Solution Ideation – Creating User Stories – Creating Scenarios – Flow Diagrams – Flow Mapping – Information Architecture

List of Experiments:

  1. Designing a Responsive layout for an societal application
  2. Exploring various UI Interaction Patterns
  3. Developing an interface with proper UI Style Guides
  4. Developing Wireflow diagram for application using open source software
  5. Exploring various open source collaborative interface Platform
  6. Hands on Design Thinking Process for a new product
  7. Brainstorming feature for proposed product
  8. Defining the Look and Feel of the new Project
  9. Create a Sample Pattern Library for that product (Mood board, Fonts, Colors based on UI principles)
  10. Identify a customer problem to solve
  11. Conduct end-to-end user research – User research, creating personas, Ideation process (User stories, Scenarios), Flow diagrams, Flow Mapping
  12. Sketch, design with popular tool and build a prototype and perform usability testing and identify improvements

Course Outcomes:

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Text Books:

  1. Joel Marsh, “UX for Beginners”, O’Reilly , 2022
  2. Jon Yablonski, “Laws of UX using Psychology to Design Better Product & Services” O’Reilly 2021

Reference Books:

  1. Jenifer Tidwell, Charles Brewer, Aynne Valencia, “Designing Interface” 3 rd Edition , O’Reilly 2020
  2. Steve Schoger, Adam Wathan “Refactoring UI”, 2018
  3. Steve Krug, “Don’t Make Me Think, Revisited: A Commonsense Approach to Web & Mobile”, Third Edition, 2015
  4. https://www.nngroup.com/articles/
  5. https://www.interaction-design.org/literature.

For detailed syllabus of all the other subjects of Computer & Communication Engineering 5th Sem, visit CCE 5th Sem subject syllabuses for 2021 regulation.

For all Computer & Communication Engineering results, visit Anna University CCE all semester results direct link.

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