Multimedia and Animation detailed syllabus for Artificial Intelligence & Data Science (AI&DS) for 2021 regulation curriculum has been taken from the Anna Universities official website and presented for the AI&DS students. For course code, course name, number of credits for a course and other scheme related information, do visit full semester subjects post given below.
For Artificial Intelligence & Data Science 6th Sem scheme and its subjects, do visit AI&DS 6th Sem 2021 regulation scheme. For Professional Elective-V scheme and its subjects refer to AI&DS Professional Elective-V syllabus scheme. The detailed syllabus of multimedia and animation is as follows.
Course Objectives:
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Unit I
INTRODUCTION TO MULTIMEDIA
Definitions, Elements, Multimedia Hardware and Software, Distributed multimedia systems, challenges: security, sharing / distribution, storage, retrieval, processing, computing. Multimedia metadata, Multimedia databases, Hypermedia, Multimedia Learning.
Unit II
MULTIMEDIA FILE FORMATS AND STANDARDS
File formats – Text, Image file formats, Graphic and animation file formats, Digital audio and Video file formats, Color in image and video, Color Models. Multimedia data and file formats for the web.
Unit III
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Unit IV
ANIMATION
Principles of animation: staging, squash and stretch, timing, onion skinning, secondary action, 2D, 2 % D, and 3D animation, Animation techniques: Keyframe, Morphing, Inverse Kinematics, Hand Drawn, Character rigging, vector animation, stop motion, motion graphics, , Fluid Simulation, skeletal animation, skinning Virtual Reality, Augmented Reality.
Unit V
MULTIMEDIA APPLICATIONS
Multimedia Big data computing, social networks, smart phones, surveillance, Analytics, Multimedia Cloud Computing, Multimedia streaming cloud, media on demand, security and forensics, Online social networking, multimedia ontology, Content based retrieval from digital libraries.
List of Experiments:
Working with Image Editing tools:
Install tools like GIMP/ InkScape / Krita / Pencil and perform editing operations:
- Use different selection and transform tools to modify or improve an image
- Create logos and banners for home pages of websites.
Working with Audio Editing tools:
- Install tools like, Audacity / Ardour for audio editing, sound mixing and special effects like fadein or fade-out etc.,
- Perform audio compression by choosing a proper codec.
Working with Video Editing and conversion tools:
Install tools like OpenShot / Cinelerra / HandBrake for editing video content.
- Edit and mix video content, remove noise, create special effects, add captions.
- Compress and convert video file format to other popular formats.
Working with web/mobile authoring tools:
Adapt / KompoZer/ BlueGriffon / BlueFish / Aptana Studio/ NetBeans / WordPress /Expression Web:
- Design simple Home page with banners, logos, tables quick links etc
- Provide a search interface and simple navigation from the home page to the inside pages of the website.
- Design Responsive web pages for use on both web and mobile interfaces.
Working with Animation tools:
Install tools like, Krita, Wick Editor, Blender:
- Perform a simple 2D animation with sprites
- Perform simple 3D animation with keyframes, kinematics
- Working with Mobile UI animation tools: Origami studio / Lottie / Framer etc.,
Working with E-Learning authoring tools:
Install tools like EdApp / Moovly / CourseLab/ IsEazy and CamStudio/Ampache, VideoLAN:
- Demonstrate screen recording and further editing for e-learning content.
- Create a simple E-Learning module for a topic of your choice.
Creating VR and AR applications:
- Any affordable VR viewer like Google Cardboard and any development platform like Openspace 3D / ARCore etc.
Note:
all tools listed are open source. Usage of any proprietary tools in place of open source tools is not restricted.
Web References
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Course Outcomes:
- Get the bigger picture of the context of Multimedia and its applications
- Use the different types of media elements of different formats on content pages
- Author 2D and 3D creative and interactive presentations for different target multimedia applications.
- Use different standard animation techniques for 2D, 21/2 D, 3D applications
- Understand the complexity of multimedia applications in the context of cloud, security, bigdata streaming, social networking, CBIR etc.,
Text Books:
- Ze-Nian Li, Mark S. Drew, Jiangchuan Liu, Fundamentals of Multimedia”, Third Edition, Springer Texts in Computer Science, 2021. (UNIT-I, II, III)
Reference Books:
- John M Blain, The Complete Guide to Blender Graphics: Computer Modeling & Animation, CRC press, 3rd Edition, 2016.
- Gerald Friedland, Ramesh Jain, “Multimedia Computing”, Cambridge University Press, 2018.
- Prabhat K.Andleigh, Kiran Thakrar, “Multimedia System Design”, Pearson Education, 1st Edition, 2015.
- Mohsen Amini Salehi, Xiangbo Li, “Multimedia Cloud Computing Systems”, Springer Nature, 1st Edition, 2021.
- Mark Gaimbruno, “3D Graphics and Animation”, Second Edition, New Riders, 2002.
- Rogers David, “Animation: Master – A Complete Guide (Graphics Series)”, Charles River Media, 2006.
- Rick parent, “Computer Animation: Algorithms and Techniques”, Morgan Kauffman, 3rd Edition, 2012.
- Emilio Rodriguez Martinez, Mireia Alegre Ruiz, “UI Animations with Lottie and After Effects: Create, render, and ship stunning After Effects animations natively on mobile with React Native”, Packt Publishing, 2022.
For detailed syllabus of all the other subjects of Artificial Intelligence & Data Science 6th Sem, visit AI&DS 6th Sem subject syllabuses for 2021 regulation.
For all Artificial Intelligence & Data Science results, visit Anna University AI&DS all semester results direct link.