Game Development detailed syllabus for Computer Science & Business Systems (CS&BS) for 2021 regulation curriculum has been taken from the Anna Universities official website and presented for the CS&BS students. For course code, course name, number of credits for a course and other scheme related information, do visit full semester subjects post given below.
For Computer Science & Business Systems 6th Sem scheme and its subjects, do visit CS&BS 6th Sem 2021 regulation scheme. For Professional Elective-III scheme and its subjects refer to CS&BS Professional Elective-III syllabus scheme. The detailed syllabus of game development is as follows.
Course Objectives:
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Unit I
3D GRAPHICS FOR GAME DESIGN
Genres of Games, Basics of 2D and 3D Graphics for Game Avatar, Game Components – 2D and 3D Transformations – Projections – Color Models – Illumination and Shader Models – Animation -Controller Based Animation.
Unit II
GAME DESIGN PRINCIPLES
Character Development, Storyboard Development for Gaming – Script Design – Script Narration, Game Balancing, Core Mechanics, Principles of Level Design – Proposals – Writing for Preproduction, Production and Post – Production.
Unit III
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Unit IV
OVERVIEW OF GAMING PLATFORMS AND FRAMEWORKS
Pygame Game development – Unity – Unity Scripts -Mobile Gaming, Game Studio, Unity Single player and Multi-Player games.
Unit V
GAME DEVELOPMENT USING PYGAME
Developing 2D and 3D interactive games using Pygame – Avatar Creation – 2D and 3D Graphics Programming – Incorporating music and sound – Asset Creations – Game Physics algorithms Development – Device Handling in Pygame – Overview of Isometric and Tile Based arcade Games – Puzzle Games.
Course Outcomes:
- Explain the concepts of 2D and 3d Graphics
- Design game design documents.
- Implementation of gaming engines.
- Survey gaming environments and frameworks.
- Implement a simple game in Pygame.
Experiments
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Reference Books:
- Sanjay Madhav, “Game Programming Algorithms and Techniques: A Platform Agnostic Approach”, Addison Wesley,2013.
- Will McGugan, “Beginning Game Development with Python and Pygame: From Novice to Professional”, Apress,2007.
- Paul Craven, “Python Arcade games”, Apress Publishers,2016.
- David H. Eberly, “3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics”, Second Edition, CRC Press,2006.
- Jung Hyun Han, “3D Graphics for Game Programming”, Chapman and Hall/CRC, 2011.
For detailed syllabus of all the other subjects of Computer Science & Business Systems 6th Sem, visit CS&BS 6th Sem subject syllabuses for 2021 regulation.
For all Computer Science & Business Systems results, visit Anna University CS&BS all semester results direct link.