Augmented Reality or Virtual Reality detailed syllabus for Computer Science & Engineering (CSE) for 2021 regulation curriculum has been taken from the Anna Universities official website and presented for the CSE students. For course code, course name, number of credits for a course and other scheme related information, do visit full semester subjects post given below.
For Computer Science & Engineering 6th Sem scheme and its subjects, do visit CSE 6th Sem 2021 regulation scheme. For Professional Elective-V scheme and its subjects refer to CSE Professional Elective-V syllabus scheme. The detailed syllabus of augmented reality or virtual reality is as follows.
Course Objectives:
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Unit I
INTRODUCTION 7 Introduction to Virtual Reality and Augmented Reality – Definition – Introduction to Trajectories and Hybrid Space-Three Is of Virtual Reality – Virtual Reality Vs 3D Computer Graphics – Benefits of Virtual Reality – Components of VR System – Introduction to AR-AR Technologies-Input Devices -3D Position Trackers – Types of Trackers – Navigation and Manipulation Interfaces – Gesture Interfaces – Types of Gesture Input Devices – Output Devices – Graphics Display – Human Visual System – Personal Graphics Displays – Large Volume Displays – Sound Displays – Human Auditory System.
Unit II
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Unit III
VR PROGRAMMING 6 VR Programming – Toolkits and Scene Graphs – World ToolKit – Java 3D – Comparison of World ToolKit and Java 3D
Unit IV
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Unit V
AUGMENTED REALITY 5 Introduction to Augmented Reality-Computer vision for AR-Interaction-Modelling and AnnotationNavigation-Wearable devices
Practical Exercises:
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Course Outcomes:
On completion of the course, the students will be able to:
- Understand the basic concepts of AR and VR
- Understand the tools and technologies related to AR/VR
- Know the working principle of AR/VR related Sensor devices
- Design of various models using modeling techniques
- Develop AR/VR applications in different domains
Text Books:
- Charles Palmer, John Williamson, Virtual Reality Blueprints: Create compelling VR experiences for mobile, Packt Publisher, 2018
- Dieter Schmalstieg, Tobias Hollerer, Augmented Reality: Principles & Practice, Addison Wesley, 2016
- John Vince, Introduction to Virtual Reality, Springer-Verlag, 2004.
- William R. Sherman, Alan B. Craig: Understanding Virtual Reality – Interface, Application, Design, Morgan Kaufmann, 2003
For detailed syllabus of all the other subjects of Computer Science & Engineering 6th Sem, visit CSE 6th Sem subject syllabuses for 2021 regulation.
For all Computer Science & Engineering results, visit Anna University CSE all semester results direct link.