Augmented Reality or Virtual Reality detailed syllabus for Computer Science & Business Systems (CS&BS) for 2021 regulation curriculum has been taken from the Anna Universities official website and presented for the CS&BS students. For course code, course name, number of credits for a course and other scheme related information, do visit full semester subjects post given below.
For Computer Science & Business Systems 6th Sem scheme and its subjects, do visit CS&BS 6th Sem 2021 regulation scheme. For Professional Elective-III scheme and its subjects refer to CS&BS Professional Elective-III syllabus scheme. The detailed syllabus of augmented reality or virtual reality is as follows.
Course Objectives:
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Unit I
INTRODUCTION
Introduction to Virtual Reality and Augmented Reality – Definition – Introduction to Trajectories and Hybrid Space-Three I’s of Virtual Reality – Virtual Reality Vs 3D Computer Graphics – Benefits of Virtual Reality – Components of VR System – Introduction to AR-AR Technologies-Input Devices -3D Position Trackers – Types of Trackers – Navigation and Manipulation Interfaces – Gesture Interfaces – Types of Gesture Input Devices – Output Devices – Graphics Display – Human Visual System – Personal Graphics Displays – Large Volume Displays – Sound Displays – Human Auditory System.
Unit II
VR MODELING
Modeling – Geometric Modeling – Virtual Object Shape – Object Visual Appearance – Kinematics Modeling – Transformation Matrices – Object Position – Transformation Invariants -Object Hierarchies – Viewing the 3D World – Physical Modeling – Collision Detection – Surface Deformation – Force Computation – Force Smoothing and Mapping – Behavior Modeling – Model Management.
Unit III
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Unit IV
APPLICATIONS
Human Factors in VR – Methodology and Terminology – VR Health and Safety Issues – VR and Society-Medical Applications of VR – Education, Arts and Entertainment – Military VR Applications – Emerging Applications of VR – VR Applications in Manufacturing – Applications of VR in Robotics – Information Visualization – VR in Business – VR in Entertainment – VR in Education.
Unit V
AUGMENTED REALITY
Introduction to Augmented Reality-Computer vision for AR-Interaction-Modelling and AnnotationNavigation-Wearable devices
Practical Exercises
- Study of tools like Unity, Maya, 3DS MAX, AR toolkit, Vuforia and Blender.
- Use the primitive objects and apply various projection types by handling camera.
- Download objects from asset store and apply various lighting and shading effects.
- Model three dimensional objects using various modelling techniques and apply textures over them.
- Create three dimensional realistic scenes and develop simple virtual reality enabled mobile applications which have limited interactivity.
- Add audio and text special effects to the developed application.
- Develop VR enabled applications using motion trackers and sensors incorporating full haptic interactivity.
- Develop AR enabled applications with interactivity like E learning environment, Virtual walkthroughs and visualization of historic places.
- Develop AR enabled simple applications like human anatomy visualization, DNA/RNA structure visualization and surgery simulation.
- Develop simple MR enabled gaming applications.
Course Outcomes:
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Text Books:
- Charles Palmer, John Williamson, “Virtual Reality Blueprints: Create compelling VR experiences for mobile”, Packt Publisher, 2018
- Dieter Schmalstieg, Tobias Hollerer, “Augmented Reality: Principles & Practice”, Addison Wesley, 2016
- John Vince, “Introduction to Virtual Reality”, Springer-Verlag, 2004.
- William R. Sherman, Alan B. Craig: Understanding Virtual Reality – Interface, Application, Design”, Morgan Kaufmann, 2003
For detailed syllabus of all the other subjects of Computer Science & Business Systems 6th Sem, visit CS&BS 6th Sem subject syllabuses for 2021 regulation.
For all Computer Science & Business Systems results, visit Anna University CS&BS all semester results direct link.