Metaverse detailed syllabus for Computer Science & Design (CSD) for 2021 regulation curriculum has been taken from the Anna Universities official website and presented for the CSD students. For course code, course name, number of credits for a course and other scheme related information, do visit full semester subjects post given below.
For Computer Science & Design 6th Sem scheme and its subjects, do visit CSD 6th Sem 2021 regulation scheme. For Professional Elective-V scheme and its subjects refer to CSD Professional Elective-V syllabus scheme. The detailed syllabus of metaverse is as follows.
Course Objectives:
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Unit I
INTRODUCTION TO METAVERSE
Introduction to Metaverse and immersive experience- History of Metaverse- Metaverse value chain with 7 layer
Unit II
TECHNOLOGIES INVOLVED IN THE METAVERSE
Metaverse as a product of Extended Reality- Augmented Reality (AR)- Virtual Reality (VR)-Benefits of AR/VR-Difference between AR/ VR – Mixed Reality (MR)-Artificial Intelligence (AI) Introduction in Metaverse-Financial and Economics of Metaverse-Benefits of Metaverse
Unit III
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Unit IV
AR, VR, AND MR IN METAVERSE
Everything about VR (Virtual Reality)-Everything about AR (Augmented Reality)-Everything about MR (Mixed Reality)-Block chain Identity Management in Metaverse -NFT (non-fungible token) for Metaverse-Introduction to NFTs-History of NFTs-Benefits of NFTs
Unit V
USE-CASES
Gaming in Metaverse-Meetings in Metaverse-Virtual Learning in Metaverse-Social Interactions in Metaverse-Virtual Real-estate in Metaverse-e-commerce in Metaverse-Travel in Metaverse-Personalized Avatars-Digital Identity in Metaverse
Practrical Experiments
- Installations:
- Hardware Required: Android phone, Cardboard Viewer, PC with Dedicated Graphics Card and atleast 32GB RAM.
- Software required: Android Studio, Cardboard SDK, Android NDK, Google Carboard XR plugin for Unity, Unity, Nethereum library to (as needed)
- Using Google Cardboard SDK for Creating simple AR/VR (XR) applications in Unity.
- Creating blockchain applications in metaverse, by creating virtual assets, smart Contracts for exchange of assets using utility tokens and NFTs.
- Create any Metaverse based application by picking one usecase.
Course Outcomes:
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Text Books:
- The Metaverse: And How It Will Revolutionize Everything Kindle Edition by Matthew Ball , Publisher : Liveright, 2022
- The Metaverse Handbook: Innovating for the Internet's Next Tectonic Shift Kindle Edition by QuHarrison Terry (Author), Scott Keeney (Author), Paris Hilton (Foreword), Publisher: Wiley; 1st edition ,2022
Reference Books:
- The Wearable Technology Handbook, Haider Raad,scholar publcialtions,2017
- Metaverse Made Easy: A Beginner’s Guide to the Metaverse, Dr.Liew Voon Kiong,Publisher, Liew Voon Kiong, 2022
- Metaverse For Beginners and Advanced: A Complete Journey Into the Metaverse Virtual World (Web 3.0), Darell Freeman,Publisher Darell Freeman,2022
- Metaverse Glossary – Your Gateway to the Future , Ravindra Dastikop, Evincepub Publishing,2022
- The Metaverse: Prepare Now for the Next Big Thing Paperback , Terry Winters , Winters media Publiaction 2021
For detailed syllabus of all the other subjects of Computer Science & Design 6th Sem, visit CSD 6th Sem subject syllabuses for 2021 regulation.
For all Computer Science & Design results, visit Anna University CSD all semester results direct link.