CSD

CCD333: Metaverse syllabus for CSD 2021 regulation (Professional Elective-V)

Metaverse detailed syllabus for Computer Science & Design (CSD) for 2021 regulation curriculum has been taken from the Anna Universities official website and presented for the CSD students. For course code, course name, number of credits for a course and other scheme related information, do visit full semester subjects post given below.

For Computer Science & Design 6th Sem scheme and its subjects, do visit CSD 6th Sem 2021 regulation scheme. For Professional Elective-V scheme and its subjects refer to CSD Professional Elective-V syllabus scheme. The detailed syllabus of metaverse is as follows.

Course Objectives:

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Unit I

INTRODUCTION TO METAVERSE
Introduction to Metaverse and immersive experience- History of Metaverse- Metaverse value chain with 7 layer

Unit II

TECHNOLOGIES INVOLVED IN THE METAVERSE
Metaverse as a product of Extended Reality- Augmented Reality (AR)- Virtual Reality (VR)-Benefits of AR/VR-Difference between AR/ VR – Mixed Reality (MR)-Artificial Intelligence (AI) Introduction in Metaverse-Financial and Economics of Metaverse-Benefits of Metaverse

Unit III

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Unit IV

AR, VR, AND MR IN METAVERSE
Everything about VR (Virtual Reality)-Everything about AR (Augmented Reality)-Everything about MR (Mixed Reality)-Block chain Identity Management in Metaverse -NFT (non-fungible token) for Metaverse-Introduction to NFTs-History of NFTs-Benefits of NFTs

Unit V

USE-CASES
Gaming in Metaverse-Meetings in Metaverse-Virtual Learning in Metaverse-Social Interactions in Metaverse-Virtual Real-estate in Metaverse-e-commerce in Metaverse-Travel in Metaverse-Personalized Avatars-Digital Identity in Metaverse

Practrical Experiments

  1. Installations:
    • Hardware Required: Android phone, Cardboard Viewer, PC with Dedicated Graphics Card and atleast 32GB RAM.
    • Software required: Android Studio, Cardboard SDK, Android NDK, Google Carboard XR plugin for Unity, Unity, Nethereum library to (as needed)
  2. Using Google Cardboard SDK for Creating simple AR/VR (XR) applications in Unity.
  3. Creating blockchain applications in metaverse, by creating virtual assets, smart Contracts for exchange of assets using utility tokens and NFTs.
  4. Create any Metaverse based application by picking one usecase.

Course Outcomes:

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Text Books:

  1. The Metaverse: And How It Will Revolutionize Everything Kindle Edition by Matthew Ball , Publisher : Liveright, 2022
  2. The Metaverse Handbook: Innovating for the Internet's Next Tectonic Shift Kindle Edition by QuHarrison Terry (Author), Scott Keeney (Author), Paris Hilton (Foreword), Publisher: Wiley; 1st edition ,2022

Reference Books:

  1. The Wearable Technology Handbook, Haider Raad,scholar publcialtions,2017
  2. Metaverse Made Easy: A Beginner’s Guide to the Metaverse, Dr.Liew Voon Kiong,Publisher, Liew Voon Kiong, 2022
  3. Metaverse For Beginners and Advanced: A Complete Journey Into the Metaverse Virtual World (Web 3.0), Darell Freeman,Publisher Darell Freeman,2022
  4. Metaverse Glossary – Your Gateway to the Future , Ravindra Dastikop, Evincepub Publishing,2022
  5. The Metaverse: Prepare Now for the Next Big Thing Paperback , Terry Winters , Winters media Publiaction 2021

For detailed syllabus of all the other subjects of Computer Science & Design 6th Sem, visit CSD 6th Sem subject syllabuses for 2021 regulation.

For all Computer Science & Design results, visit Anna University CSD all semester results direct link.

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