ET

BTETOE605D: Augmented, VIrtual and Mixed Reality Syllabus for ET 6th Sem 2019-20 DBATU (Open Elective-I)

Augmented, VIrtual and Mixed Reality detailed syllabus scheme for Electronics & Telecommunication Engineering (ET), 2019-20 onwards has been taken from the DBATU official website and presented for the Bachelor of Technology students. For Subject Code, Course Title, Lecutres, Tutorials, Practice, Credits, and other information, do visit full semester subjects post given below.

For 6th Sem Scheme of Electronics & Telecommunication Engineering (ET), 2019-20 Onwards, do visit ET 6th Sem Scheme, 2019-20 Onwards. For the Open Elective-I scheme of 6th Sem 2019-20 onwards, refer to ET 6th Sem Open Elective-I Scheme 2019-20 Onwards. The detail syllabus for augmented, virtual and mixed reality is as follows.

Augmented, VIrtual and Mixed Reality Syllabus for Electronics & Telecommunication Engineering (ET) 3rd Year 6th Sem 2019-20 DBATU

Augmented, Virtual and Mixed Reality

Course Objectives:

For the complete syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdf platform to make students’s lives easier.
Get it on Google Play.

Course Outcomes:

After completion of this course students will be able to

  1. To develop 3D virtual environments.
  2. To develop 3D interaction techniques and immersive virtual reality applications.

UNIT – 1

Introduction & Geometry of Virtual Worlds Course mechanics, Goals and VR definitions, Historical perspective, Birds-eye view Geometric modeling, Transforming models, Matrix algebra and 2D rotations, 3D rotations and yaw, pitch, and roll, 3D rotations and yaw, pitch, and roll, Axis-angle representations, Quaternions, Converting and multiplying rotations, Homogeneous transforms, The chain of viewing transforms, Eye transforms, Canonical view transform, Viewport transform

UNIT – 2

For the complete syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdf platform to make students’s lives easier.
Get it on Google Play.

UNIT – 3

Visual Physiology & Visual Perception Photoreceptors, Sufficient resolution for VR, light intensity, Eye movements, Eye movements, Eye movement issues for VR, Neuroscience of vision, Depth perception, Depth perception, Motion perception, Frame rates and displays, Frame rates and displays

UNIT – 4

Tracking Systems & Visual Rendering Overview, Orientation tracking, Tilt drift correction, Yaw drift correction, Tracking with a camera, Perspective n-point problem, Filtering, Lighthouse approach,Visual Renderingoverview, Shading models, Rasterization, Pixel shading, VR-specific problems, Distortion shading, Post-rendering image warp

UNIT – 5

For the complete syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdf platform to make students’s lives easier.
Get it on Google Play.

UNIT – 6

Augmented Reality System Structure of Augmented Reality; Key Technology in AR; General solution for calculating geometric & illumination consistency in the augmented environment

Text Books:

  1. http://msl.cs.uiuc.edu/vr/
  2. George Mather, Foundations of Sensation and Perception:Psychology Press; 2 edition, 2009.
  3. Peter Shirley, MichaelAshikhmin, and Steve Marschner, Fundamentals of Computer Graphics, A K Peters/CRC Press; 3 edition, 2009.

For detail syllabus of all subjects of Electronics & Telecommunication Engineering (ET) 6th Sem 2019-20 onwards, visit ET 6th Sem Subjects of 2019-20 Onwards.

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