5th Sem, Animation

Advanced Character Modeling Syllabus for Animation 5th Sem 2017 Pattern Mumbai University

Advanced Character Modeling detailed Syllabus Scheme for Bachelor in Animation (Animation), 2017 regulation has been taken from the University of Mumbai official website and presented for the Engineering students. For Course Code, Course Title, Paper Type, Marks Assigned, Theory Hours/Eqvt, Practical Hours, Credits and other information, do visit full semester subjects post given below.

For all other Mumbai University Bachelor in Animation 5th Sem Syllabus 2017 Pattern, do visit Animation 5th Sem 2017 Pattern Scheme. The detailed syllabus scheme for advanced character modeling is as follows.

Advanced Character Modeling Syllabus for 3rd Year 5th Sem 2017 Pattern Mumbai University

Advanced Character Modeling

UNIT 1

For the complete Syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdf platform to make students’s lives easier.
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UNIT 2

CHARACTER MODELLING -PART II- THIS COURSE EXPLORES MORE ADVANCED DESIGNS AND HUMAN ANATOMY IN THE DEVELOPMENT OF MALE AND FEMALE CHARACTER MODELS. STUDENTS WILL WORK WITH THE AVAILABLE TOOLS TO ADD REALISM TO THESE DESIGNS. TIME IS SPENT DEVELOPING LOW POLY MODELS THAT ARE WELL BUILT AND DYNAMIC. STUDENTS WILL WORK WITH PRE-DESIGNED CHARACTERS AND REAL LIFE REFERENCE MATERIAL TO ENSURE THAT THE MODELS ARE TO PROPORTION AND HAVE PROPER ANATOMY. 6

UNIT 3

INTRODUCING SCULPTURE – THIS COURSE TEACHES INTRODUCTORY SCULPTURE FOR MODELERS AND ANIMATORS. IN THIS COURSE, STUDENTS WILL TRANSFER THEIR KNOWLEDGE OF ANATOMY, DRAWING OF ANATOMICAL FEATURES, AND CHARACTER DESIGN IN DEVELOPING A 3 DIMENSIONAL SCULPTURE. THIS COURSE EXPLORES THE MATERIALS, TOOLS AND INDUSTRY PRODUCTION TECHNIQUES USED IN PRODUCING SCULPTURES CALLED MAQUETTES. THE END RESULT WILL BE A FINISHED PAINTED MAQUETTE OF THEIR PERSONAL DESIGN. 4

UNIT 4

For the complete Syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdf platform to make students’s lives easier.
Get it on Google Play.

UNIT 5

TEXTURE AND LIGHTING – STUDENTS WILL BE INTRODUCED TO THE TEXTURING PROCESS IN ADOBE PHOTOSHOP AND EDITING TOOLS AND TECHNIQUES, IN CONJUNCTION WITH THE AUTODESK MAYA UV AND MATERIAL TOOLSET TO CREATE A WIDE VARIETY OF TEXTURES, RANGING FROM BASIC SURFACES SUCH AS WOOD AND FABRIC TO PHOTO-REALISTIC TEXTURES BASED ON PHOTOGRAPHS TO TECHNIQUES USED FOR TEXTURING GAME AND FILM ENVIRONMENTS. STUDENTS WILL ALSO BECOME FAMILIAR WITH WORKING WITH THE HYPERSHADE AND SHADER NETWORKS TO DEVELOP AESTHETICALLY PLEASING TEXTURES. THE UV TEXTURE EDITOR AND ITS TOOLS WILL BE A KEY COMPONENT TO THE DEVELOPMENT OF MATERIAL IN TEXTURING AND LIGHTING. 4

UNIT 6

CHARACTER DESIGN FOR ANIMATION- THIS COURSE EXPLORES THE DESIGN AND PRODUCTION OF CHARACTERS FOR THE ANIMATION AND VIDEO GAME INDUSTRY. STUDENTS WILL LEARN THE PRINCIPLES OF GOOD CHARACTER DESIGN, FROM RESEARCH TO FINAL DETAILING, WHILE FOCUSING ON CHARACTER DEVELOPMENT, STYLE AND PERSONALITY. STUDENTS WILL APPLY PRINCIPLES AND TECHNIQUES OF DESIGN AND ANATOMY TO ACHIEVE THE EXPRESSIVE, WELL-DEVELOPED, APPEALING CHARACTERS. BY THE END OF THIS COURSE, STUDENTS SHOULD BE ABLE TO WORK WITH A VARIETY OF STYLES, ARCHETYPES AND BODY STRUCTURES TO CONSTRUCT THEIR CHARACTERS. 4

UNIT 7

For the complete Syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdf platform to make students’s lives easier.
Get it on Google Play.

PRACTICAL EXERCISE

  • SKETCHING FROM REAL TIME CHARACTERS-LIFE SKETCHES,FIGURE DRAWINGS, ANOTOMY STUDY
  • 3D CHARACTER MODELING
  • CLAY MODELING, Z BRUSH SCULPTING
  • ENVIRONMENT MODELING
  • SHADING & TEXTURING
  • BUILIDING A STOPMOTION CHARACTER (WITH CLAY OR ANY OTHER MATERIAL)

Reference Books:

  1. 3D ART ESSENTIALS: THE FUNDAMENTAL OF 3D MODELING AND TEXTURING BY AMI CHOPINE
  2. CHARACTER ANIMATION FUNDAMENTALS: DEVELOPING SKILLS FOR 2D AND 3D BY STEVE ROBERTS.
  3. INTRODUCTING AUTODESK MAYA
  4. THE ART OF 3D COMPUTER AND EFFECTS .

REFERENCE LINK

For the complete Syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdf platform to make students’s lives easier.
Get it on Google Play.

For detail syllabus of all other subjects of Bachelor in Animation (Animation), 2017 regulation do visit Animation 5th Sem Subjects syllabus for 2017 regulation.

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