IT

CS814PE: Human Computer Interaction IT Syllabus for B.Tech 4th Year 2nd Sem R18 Regulation JNTUH (Professional Elective-6)

Human Computer Interaction detailed syllabus for Information Technology (IT), R18 regulation has been taken from the JNTUHs official website and presented for the students of B.Tech Information Technology branch affiliated to JNTUH course structure. For Course Code, Course Titles, Theory Lectures, Tutorial, Practical/Drawing, Credits, and other information do visit full semester subjects post given below. The syllabus PDF files can also be downloaded from the universities official website.

For all the other IT 4th Year 2nd Sem Syllabus for B.Tech R18 Regulation JNTUH scheme, visit Information Technology 4th Year 2nd Sem R18 Scheme.

For all the (Professional Elective-6) subjects refer to Professional Elective-6 Scheme. The detail syllabus for human computer interaction is as follows.

Course Objective:

To gain an overview of Human-Computer Interaction (HCI), with an understanding of user interface design in general, and alternatives to traditional keyboard and mouse computing; become familiar with the vocabulary associated with sensory and cognitive systems as relevant to task performance by humans; be able to apply models from cognitive psychology to predicting user performance in various human-computer interaction tasks and recognize the limits of human performance as they apply to computer operation; appreciate the importance of a design and evaluation methodology that begins with and maintains a focus on the user; be familiar with a variety of both conventional and non-traditional user interface paradigms, the latter including virtual and augmented reality, mobile and wearable computing, and ubiquitous computing; and understand the social implications of technology and their ethical responsibilities as engineers in the design of technological systems. Finally, working in small groups on a product design from start to finish will provide you with invaluable team-work experience.

Course Outcome:

For the complete syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdfs platform to make students’s lives easier.
Get it on Google Play.

Unit – I

Introduction: Importance of user Interface – definition, importance of good design. Benefits of good design. A brief history of Screen design. The graphical user interface – popularity of graphics, the concept of direct manipulation, graphical system, Characteristics, Web user – Interface popularity, characteristics- Principles of user interface.

Unit – II

Design process – Human interaction with computers, importance of human characteristics human consideration, Human interaction speeds, understanding business junctions. Screen Designing: Design goals – Screen planning and purpose, organizing screen elements, ordering of screen data and content – screen navigation and flow – Visually pleasing composition – amount of information – focus and emphasis – presentation information simply and meaningfully – information retrieval on web – statistical graphics – Technological consideration in interface design.

Unit – III

For the complete syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdfs platform to make students’s lives easier.
Get it on Google Play.

Unit – IV

HCI in the software process, The software life cycle Usability engineering Iterative design and prototyping Design Focus: Prototyping in practice Design rationale Design rules Principles to support usability Standards Golden rules and heuristics HCI patterns Evaluation techniques, Goals of evaluation, Evaluation through expert analysis, Evaluation through user participation, Choosing an evaluation method. Universal design, Universal design principles Multi-modal interaction

Unit – V

Cognitive models Goal and task hierarchies Design Focus: GOMS saves money Linguistic models The challenge of display-based systems Physical and device models Cognitive architectures Ubiquitous computing and augmented realities Ubiquitous computing applications research Design Focus: Ambient Wood – augmenting the physical Virtual and augmented reality Design Focus: Shared experience Design Focus: Applications of augmented reality Information and data visualization Design Focus: Getting the size right.

Text Books:

For the complete syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdfs platform to make students’s lives easier.
Get it on Google Play.

Reference Books:

  1. Designing the user interface. 3rd Edition Ben Shneidermann, Pearson Education Asia.
  2. Interaction Design Prece, Rogers, Sharps. Wiley Dreamtech.
  3. User Interface Design, Soren Lauesen , Pearson Education.
  4. Human -Computer Interaction, D. R. Olsen, Cengage Learning.
  5. Human -Computer Interaction, Smith – Atakan, Cengage Learning.

For detail syllabus of all other subjects of B.Tech Information Technology 4th Year 2nd Sem , visit IT 4th Year 2nd Sem syllabus subjects.

For B.Tech Information Technology (IT) 4th Year results, visit JNTUH B.Tech Information Technology semester results direct link.

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