6th Sem, CSE

Computer Graphics and VIsualization CSE 6th Sem Syllabus for VTU BE 2017 Scheme

Computer Graphics and VIsualization detail syllabus for Computer Science & Engineering (Cse), 2017 scheme is taken from VTU official website and presented for VTU students. The course code (17CS62), and for exam duration, Teaching Hr/week, Practical Hr/week, Total Marks, internal marks, theory marks, duration and credits do visit complete sem subjects post given below.

For all other cse 6th sem syllabus for be 2017 scheme vtu you can visit CSE 6th Sem syllabus for BE 2017 Scheme VTU Subjects. The detail syllabus for computer graphics and visualization is as follows.

Module 1

Overview: Computer Graphics and OpenGL: Computer Graphics:Basics of computer graphics, Application of Computer Graphics, Video Display Devices: Random Scan and Raster Scan displays, color CRT monitors, Flat panel displays. Raster-scan systems: video controller, raster scan Display processor, graphics workstations and viewing systems, Input devices, graphics networks, graphics on the internet, graphics software. OpenGL: Introduction to OpenGL, coordinate reference frames, specifying two-dimensional world coordinate reference frames in OpenGL, OpenGL point functions, OpenGL line functions, point attributes, line attributes, curve attributes, OpenGL point attribute functions, OpenGL line attribute functions, Line drawing algorithms(DDA, Bresenham’s), circle generation algorithms(Bresenham’s). Text-1:Chapter -1: 1-1 to 1-9, 2-1 to 2-9 (Excluding 2-5), 3-1 to 3-5, 3-9, 3-20

Module 2

For complete syllabus and results, class timetable and more pls download iStudy. Its a light weight, easy to use, no images, no pdfs platform to make students life easier.

Module 3

Clipping, 3D Geometric Transformations, Color and Illumination Models: Clipping: clipping window, normalization and viewport transformations, clipping algorithms, 2D point clipping, 2D line clipping algorithms: cohen-sutherland line clipping only -polygon fill area clipping: Sutherland-Hodgeman polygon clipping algorithm only.3DGeometric Transformations: 3D translation, rotation, scaling, composite 3D transformations, other 3D transformations, affine transformations, OpenGL geometric transformations functions. Color Models: Properties of light, color models, RGB and CMY color models. Illumination Models: Light sources, basic illumination models-Ambient light, diffuse reflection, specular and phong model, Corresponding openGL functions. Text-1:Chapter :6-2 to 6-08 (Excluding 6-4), 5-9 to 5-17(Excluding 5-15), 121, 12-2, 12-4, 12-6, 10-1, 10-3

Module 4

3D Viewing and Visible Surface Detection: 3DViewing:3D viewing concepts, 3D viewing pipeline, 3D viewing coordinate parameters, Transformation from
world to viewing coordinates, Projection transformation, orthogonal projections, perspective projections, The viewport transformation and 3D screen coordinates. OpenG
D viewing functions. Visible Surface Detection Methods: Classification of visible surface Detection algorithms, back face detection, depth buffer method and OpenGL visibility detection functions. Text-1:Chapter: 7-1 to 7-10(Excluding 7-7), 9-1 to 9-3, 9-14

Module 5

For complete syllabus and results, class timetable and more pls download iStudy. Its a light weight, easy to use, no images, no pdfs platform to make students life easier.

Course Outcomes:

The students should be able to:

  • Design and implement algorithms for 2D graphics primitives and attributes. Illustrate Geometric transformations on both 2D and 3D objects. Understand the concepts of clipping and visible surface detection in 2D and 3D viewing, and Illumination Models. Discussabout suitable hardware and software for developing graphics packages using OpenGL.

Question paper pattern:

  • The question paper will have TEN questions.
  • There will be TWO questions from each module.
  • Each question will have questions covering all the topics under a module.
  • The students will have to answer FIVE full questions, selecting ONE full question from each module.

Text Books:

  1. Donald Hearn & Pauline Baker: Computer Graphics with OpenGL Version, 3rd/ 4thEdition, Pearson Education, 2011
  2. Edward Angel: Interactive Computer Graphics- A Top Down approach with OpenGL, 5th edition. Pearson Education, 2008

Reference Books:

  1. James D Foley, Andries Van Dam, Steven K Feiner, John F Huges Computer graphics with OpenGL: pearson education
  2. Xiang, Plastock : Computer Graphics, sham’s outline series, 2nd edition, TMG.
  3. Kelvin Sung, Peter Shirley, steven Baer : Interactive Computer Graphics, concepts and applications, Cengage Learning
  4. M MRaiker, Computer Graphics using OpenGL, Filip learning/Elsevier

For detail syllabus of all other subjects of BE Cse, 2017 scheme do visit Cse 6th Sem syllabus for 2017 scheme.

Dont forget to download iStudy for latest syllabus and results, class timetable and more.

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