CSE

Game Programming CSE 8th Sem Syllabus for AKTU B.Tech 2019-20 Scheme (Departmental Elective-5)

Game Programming detail syllabus for Computer Science Engineering (CSE), 2019-20 scheme is taken from AKTU official website and presented for AKTU students. The course code (RCS-081), and for exam duration, Teaching Hr/Week, Practical Hr/Week, Total Marks, internal marks, theory marks, and credits do visit complete sem subjects post given below.

For all other cse 8th sem syllabus for b.tech 2019-20 scheme aktu you can visit CSE 8th Sem syllabus for B.Tech 2019-20 Scheme AKTU Subjects. For all other Departmental Elective-5 subjects do refer to Departmental Elective-5. The detail syllabus for game programming is as follows.

Unit I

For the complete syllabus, results, class timetable and more kindly download iStudy. It’s a lightweight, easy to use, no images, no pdfs platform to make student’s life easier.

Unit II

GAME ENGINE DESIGN:Game Engine Architecture, Engine Support Systems, Resources And File Systems, Game Loop And Real-Time Simulation, Human Interface Devices, Collision And Rigid Body Dynamics, Game Profiling.

Unit III

Game programming:Application Layer, Game Logic, Game Views, Managing Memory, Controlling The Main Loop, Loading And Caching Game Data, User Interface Management, Game Event Management.

Unit IV

For the complete syllabus, results, class timetable and more kindly download iStudy. It’s a lightweight, easy to use, no images, no pdfs platform to make student’s life easier.

Unit V

GAME DEVELOPMENT:Developing 2D And 3D Interactive Games Using DirectX Or Python-Isometric And Tile Based Games, Puzzle Games, Single Player Games, Multi Player Games.

Reference Books:

  1. Mike Mc Shaffrfy And David Graham, Game Coding Complete, Fourth Edition, Cengage Learning, PTR, 2012.
  2. Jason Gregory, Game Engine Architecture, CRC Press / A K Peters, 2009.
  3. David H. Eberly, 3D Game Engine Design, Second Edition: A Practical Approach To Real-Time Computer Graphics 2nd Editions, Morgan Kaufmann, 2006.
  4. Ernest Adams And Andrew Rollings, Fundamentals Of Game Design, 2nd Edition Prentice Hall / New Riders, 2009.
  5. Eric Lengyel, Mathematics For 3D Game Programming And Computer Graphics, 3rd Edition, Course Technology PTR, 2011.
  6. Jesse Schell, The Art Of Game Design: A Book Of Lenses, 1st Edition, CRC Press, 20 .

For detail syllabus of all other subjects of B.Tech Cse, 2019-20 regulation do visit Cse 8th Sem syllabus for 2019-20 Regulation.

Don’t forget to download iStudy for the latest syllabus, results, class timetable and more.

Leave a Reply

Your email address will not be published. Required fields are marked *

*

This site uses Akismet to reduce spam. Learn how your comment data is processed.