IT

Augmented & VIrtual Reality IT 7th Sem Syllabus for AKTU B.Tech 2019-20 Scheme (Departmental Elective-4)

Augmented & VIrtual Reality detail syllabus for Information Technology (IT), 2019-20 scheme is taken from AKTU official website and presented for AKTU students. The course code (RCS-078), and for exam duration, Teaching Hr/Week, Practical Hr/Week, Total Marks, internal marks, theory marks, and credits do visit complete sem subjects post given below.

For all other it 7th sem syllabus for b.tech 2019-20 scheme aktu you can visit IT 7th Sem syllabus for B.Tech 2019-20 Scheme AKTU Subjects. For all other Departmental Elective-4 subjects do refer to Departmental Elective-4. The detail syllabus for augmented & virtual reality is as follows.

Unit I

For the complete syllabus, results, class timetable and more kindly download iStudy. It’s a lightweight, easy to use, no images, no pdfs platform to make student’s life easier.

Unit II

3D USER INTERFACE INPUT HARDWARE: Input device characteristics, Desktop input devices, Tracking Devices, 3D Mice, Special Purpose Input Devices, Direct Human Input, Home-Brewed Input Devices, Choosing Input Devices for 3D Interfaces.

Unit III

SOFTWARE TECHNOLOGIES: Database-World Space, World Coordinate, World Environment, Objects-Geometry, Position / Orientation, Hierarchy, Bounding Volume, Scripts and other attributes, VR Environment-VR Database, Tessellated Data, LODs, Cullers and Occluders, Lights and Cameras, Scripts, Interaction-Simple, Feedback, Graphical User Interface, Control Panel, 2D Controls, Hardware Controls, Room / Stage / Area Descriptions, World Authoring and Playback, VR toolkits, Available software in the market.

Unit IV

For the complete syllabus, results, class timetable and more kindly download iStudy. It’s a lightweight, easy to use, no images, no pdfs platform to make student’s life easier.

Unit V

Augmented and Mixed Reality, Taxonomy, technology and features of augmented reality, difference between AR and VR, Challenges with AR, AR systems and functionality, Augmented reality methods, visualization techniques for augmented reality, wireless displays in educational augmented reality applications, mobile projection interfaces, marker-less tracking for augmented reality, enhancing interactivity in AR environments, evaluating AR systems.

Reference Books:

  1. Alan B Craig, William R Sherman and Jeffrey D Will, Developing Virtual Reality Applications: Foundations of Effective Design, Morgan Kaufmann, 2009.
  2. Gerard Jounghyun Kim, Designing Virtual Systems: The Structured Approach, 2005.
  3. Doug A Bowman, Ernest Kuijff, Joseph J LaViola, Jr and Ivan Poupyrev, 3D User Interfaces, Theory and Practice,
  4. Addison Wesley, USA, 2005.

  5. Oliver Bimber and Ramesh Raskar, Spatial Augmented Reality: Meging Real and Virtual Worlds, 2005.
  6. Burdea, Grigore C and Philippe Coiffet, Virtual Reality Technology, Wiley Interscience, India, 2003.
  7. John Vince, Virtual Reality Systems, Addison Wesley, 1995.
  8. Howard Rheingold, Virtual Reality: The Revolutionary Technology and how it Promises to Transform Society, Simon and Schuster, 1991.
  9. William R Sherman and Alan B Craig, Understanding Virtual Reality: Interface, Application and Design (The Morgan Kaufmann Series in Computer Graphics). Morgan Kaufmann Publishers, San Francisco, CA, 2002
  10. Alan B. Craig, Understanding Augmented Reality, Concepts and Applications, Morgan Kaufmann, 2013.

For detail syllabus of all other subjects of B.Tech It, 2019-20 regulation do visit It 7th Sem syllabus for 2019-20 Regulation.

Don’t forget to download iStudy for the latest syllabus, results, class timetable and more.

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