Lighting & Rendering detailed Syllabus Scheme for Bachelor in Animation (Animation), 2017 regulation has been taken from the University of Mumbai official website and presented for the Engineering students. For Course Code, Course Title, Paper Type, Marks Assigned, Theory Hours/Eqvt, Practical Hours, Credits and other information, do visit full semester subjects post given below.
For all other Mumbai University Bachelor in Animation 6th Sem Syllabus 2017 Pattern, do visit Animation 6th Sem 2017 Pattern Scheme. The detailed syllabus scheme for lighting & rendering is as follows.
Lighting & Rendering Syllabus for 3rd Year 6th Sem 2017 Pattern Mumbai University
UNIT 1
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UNIT 2
LIGHTING BASICS AND GOOD PRACTICES – WHEN AND HOW TO START THE PROCESS OF LIGHTING DURING A PRODUCTION. 3 POINT LIGHTING, HOW TO CHOOSE BETWEEN ALL TYPES OF LIGHTS IN YOUR 3D PROGRAM ADJUSTING CONTROLS AND OPTIONS ON LIGHTS. UPDATED WITH NEW EXAMPLES: IES PHYSICALLY BASED LIGHTS, OBJECTS AS LIGHT SOURCES ETC. 4
UNIT 3
SHADOWS AND OCCLUSION – CREATING DIFFERENT LOOKS WITH SHADOWS. CONTROLLING RAYTRACED HARD AND SOFT SHADOWS FROM DIFFERENT TYPES OF LIGHTS. DEPTH MAP SHADOWS, HOW TO FIX BIAS AND FRAMING ISSUES, FIXING LIGHT LEAKS AND ARTIFACTS. NEW COVERAGE OF OCCLUSION SANDWICH TECHNIQUE AND OCCLUSION PASSES WITH DISPLACEMENT AND REFLECTIONS. CHEAT AND TRICKS TO FAKE AND MANIPULATE SHADOWS AND OCCLUSION.
UNIT 4
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UNIT 5
LIGHTING CREATURES, CHARACTERS AND ANIMATION – CREATING DIFFERENT LOOKS IN CHARACTER LIGHTING; HOW TO LIGHT CHARACTERS IN MOTION AND FOLLOW EMOTIONAL SHIFTS IN SCENES. ADJUSTING KEY, SPILL, BOUNCE, FILL, RIM AND KICK LIGHTS TO MODEL; CHARACTERS WITH LIGHT. STRATEGIES FOR DEVELOPING CHARACTER LIGHTING RIGS AND LIGHTING MULTIPLE CHARACTERS. MIXING CHARACTER LIGHTING WITH SET LIGHTS AND GLOBAL ILLUMINATION. TIPS AND EXAMPLES FOR LIGHTING AND RENDERING CHARACTER EYES, SKIN SHADING AND SUBSURFACE SCATTERING, AND LIGHTING CHARACTER HAIR. 4
UNIT 6
CAMERAS AND EXPOSURE – UNDERSTANDING EXPOSURE ON REAL CAMERAS, F- STOPS, SHUTTER SPEED, SHUTTER ANGLE, THE ZONE SYSTEM, HOW TO SHOOT IMAGES TO CREATE HDRI. MATCHING WITH LIVE ACTION CINEMATOGRAPHY AND SIMULATING CAMERA ARTIFACTS IN 3D: MATCHING DEPTH OF FIELD, NEW DETAIL ABOUT ADJUSTING MOTION BLUR, LENS BREATHING, CHROMATIC ABERRATIONS AND LENS DISTORTION. 4
UNIT 7
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UNIT 8
THE ART AND SCIENCE OF COLOR – NEW FOCUS ON THE LINEAR WORKFLOW, HOW TO AVOID PROBLEMS WITH GAMMA AND COLOR SPACES, AND WHY THE LINEAR WORKFLOW MATTERS IN LIGHTING AND COMPOSITING. CREATING A COMPELLING SCENE THROUGH DEVELOPING A CONSISTENT COLOR SCHEME. UNDERSTANDING DIGITAL COLOR FROM THE RGB STANDARD TO BIT DEPTH AND OPEN EXR HALF FLOATS. THE MEANINGS OF DIFFERENT COLORS AND USING COLOR TO INFLUENCE THE EMOTIONAL IMPACT OF A SCENE. SIMULATING A FILM COLOR BALANCE AND MATCHING COLOR KELVIN TEMPERATURES FOR THE REAL LIGHT SOURCES. 4
UNIT 9
SHADERS AND RENDERING ALGORITHMS – EXPLORE THE BASIC COMPONENTS OF MATERIALS AND SHADERS, DIFFERENT KINDS OF SHADERS, AND WHAT KIND OF LOOKS YOU CAN CREATE. UNDERSTANDING VOCABULARY SUCH AS DIFFUSE, GLOSSY, AND SPECULAR, BRDF, BSSRDF, ENERGY CONSERVATION AND PHYSICALLY BASED SHADERS. DIFFERENT KINDS OF RENDERING ALGORITHMS: REYES, RAYTRACERS, APPROACHES TO GLOBAL ILLUMINATION AND UNBIASED RENDERERS.
UNIT 10
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UNIT 11
RENDERING IN LAYERS AND PASSES FOR COMPOSITING – APPROACHES TO SPLITTING YOUR SCENES INTO RENDER LAYERS AND RENDER PASSES, HOW TO RECREATE A COMPLETE SCENE FROM RENDERED ELEMENTS AND THE BENEFITS TO THE LOOKS DEVELOPMENT PROCESS OF MULTI PASS RENDERING AND COMPOSITING. USING STRAIGHT VS PRE MULTIPLIED ALPHA CHANNELS. COMPOSITING EXAMPLES UPDATED TO USE NUKE AS WELL AS WORKAROUNDS IN PHOTOSHOP THAT ANYONE CAN FOLLOW. COMPOSITING WITH A LINEAR WORKFLOW. 6
UNIT 12
PRODUCTION PIPELINES AND PROFESSIONAL PRACTICES – HOW FEATURE FILMS MOVE THROUGH A MULTI DEPARTMENT PRODUCTION PIPELINE FOR VISUAL EFFECTS OR ANIMATED FEATURE PRODUCTION. UNDERSTANDING WHAT ALL THE DEPARTMENTS DO, HOW LIGHTING FITS IN WITH A LARGER PIPELINE AND HOW LIGHTING TDS PUT TOGETHER ASSETS FROM MANY DEPARTMENTS IN BUILDING A SHOT. NEW FOCUS ON STRATEGIES SUCH AS LIGHTING KEY SHOTS, REFERENCING AND SHARING LIGHT RIGS THAT LET MULTIPLE LIGHTERS EFFICIENTLY COLLABORATE TO LIGHT FEATURE FILMS AND OTHER LARGER PROJECTS. 4
PRACTICAL EXERCISES
For the complete Syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdf platform to make students’s lives easier..
Reference Books:
- INTRODUCING AUTODESK MAYA 2014 BASIC GUIDE BY DARIUSH DERAKSHANI
- COLOR AND LIGHT : A GUIDE FOR THE REALIST PAINTER (JAMES GUMEY ART)
- DIGITAL LIGHTING AND RENDERING – 1ST AND 2nd EDITION. – BY JERMY BIM
REFERENCE LINK
- http://WWW.3DRENDER.COM/LIGHT/
- HTTPS://DOC.LAGOUT.ORG/OTHERS/GAME%20DEVELOPMENT/DESIGNING/DIGITAL%20LIGHTING%20AND%20RENDERING.PDF
- https://WWW.3DARTISTONLINE.COM/NEWS/2015/04/24-THINGS-YOU-NEED-TO-KNOW-ABOUT-LIGHTING/
For detail syllabus of all other subjects of Bachelor in Animation (Animation), 2017 regulation do visit Animation 6th Sem Subjects syllabus for 2017 regulation.