VIrtual Reality detailed syllabus scheme for Automobile Engineering (AE), 2019-20 onwards has been taken from the DBATU official website and presented for the Bachelor of Technology students. For Subject Code, Course Title, Lecutres, Tutorials, Practice, Credits, and other information, do visit full semester subjects post given below.
For 8th Sem Scheme of Automobile Engineering (AE), 2019-20 Onwards, do visit AE 8th Sem Scheme, 2019-20 Onwards. For the Elective-VIII scheme of 8th Sem 2019-20 onwards, refer to AE 8th Sem Elective-VIII Scheme 2019-20 Onwards. The detail syllabus for virtual reality is as follows.
VIrtual Reality Syllabus for Automobile Engineering (AE) 4th Year 8th Sem 2019-20 DBATU
Pre-requisite:
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Course outcomes:
At the end of the course, students will be able to
- Apply the concept in Automobile industry
- Model and simulate real life problem of Automobile industries.
Unit I
Introduction:
Tracker performance parameters, Mechanical trackers, Magnetic trackers, Ultrasonic trackers, Optical Trackers and Hybrid Inertial Trackers Navigation and Manipulation Interfaces: Tracker based Navigation/Manipulation Interfaces, Trackballs, and three Dimensional Probes Gesture Interfaces: The Pinch Glove, the 5DT Data Glove, the Dijiglove, Cyberglove.
Unit II
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Unit III
Computing Architectures for Virtual Reality:
The Rendering Pipeline: The graphical rendering pipeline, the haptics rendering pipeline. PC Graphics Architectures: PC Graphics Accelerators, Graphics Benchmarks. Work Station Based Architectures: The Sun Blade 1000 Architecture, The SGI Infinite Reality Architecture, Distributed VR Architectures: Multipipeline Synchronization, Collocated rendering Pipelines, Distributed Virtual Environments.
Unit IV
Modelling:
Geometric Modelling: Virtual Object Shape, Object Visual Appearance. Kinematics Modelling: Homogeneous Transformation Matrices, Object Position, Transformation Invariants, Object Hierarchies, viewing the three-dimensional words. Physical Modelling: Collision Detection, Surface Deformation, Force Computation, Force Smoothing and Mapping, Haptic Texturing. Behaviour Modelling and Model Management: Level of Detail Management, Cell Segmentation.
Unit V
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Unit VI
Traditional Virtual Reality Applications:
VR Application and Manufacturing: Virtual Prototyping, other VR Application in Manufacturing; Application of VR in Robotics: Robot Programming, Robot Teleoperation. Information Visualization: Oil Exploration and Well Management, Volumetric Data Visualization
Reference Books:
- GrigoreBurdea, Philippe Coiffet, Virtual Reality Technology, 2nd edition. Wiley India
- John vince, Virtual Reality Systems, Pearson Education Asia
- Understanding Virtual Reality, Sherman, Elsever.
For detail syllabus of all subjects of Automobile Engineering (AE) 8th Sem 2019-20 onwards, visit AE 8th Sem Subjects of 2019-20 Onwards.