4th Sem, Computer Engg

CSC404: Computer Graphics Syllabus for CS 4th Sem 2017 Pattern Mumbai University

Computer Graphics detailed syllabus scheme for Computer Engineering (CS), 2017 regulation has been taken from the University of Mumbai official website and presented for the Bachelor of Engineering students. For Course Code, Course Title, Test 1, Test 2, Avg, End Sem Exam, Team Work, Practical, Oral, Total, and other information, do visit full semester subjects post given below.

For all other Mumbai University Computer Engineering 4th Sem Syllabus 2017 Pattern, do visit CS 4th Sem 2017 Pattern Scheme. The detailed syllabus scheme for computer graphics is as follows.

Computer Graphics Syllabus for Computer Engineering SE 4th Sem 2017 Pattern Mumbai University

Computer Graphics

Course Objectives:

For the complete Syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdf platform to make students’s lives easier.
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Course Outcomes:

At the end of the course , the students should be able to

  1. Understand the basic concepts of Computer Graphics.
  2. Demonstrate various algorithms for scan conversion and filling of basic objects and their comparative analysis.
  3. Apply geometric transformations, viewing and clipping on graphical objects.
  4. Explore solid model representation techniques and projections.
  5. Understand visible surface detection techniques and illumination models.

Prerequisites:

Knowledge of C Programming, Basic Data Structures and Mathematics.

Module 1

Introduction and Overview of Graphics System:

  • Definition and Representative uses of computer graphics, classification of application areas, Overview of coordinate systems ,definition of scan conversion, rasterization and rendering.
  • Raster scan & random scan displays, Flat Panel displays like LCD and LED , architecture of raster graphics system with display processor, architecture of random scan systems. 03

Module 2

For the complete Syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdf platform to make students’s lives easier.
Get it on Google Play.

Module 3

Two Dimensional Geometric Transformations

  • Basic transformations : Translation , Scaling , Rotation
  • Matrix representation and Homogeneous Coordinates
  • Composite transformation
  • Other transformations : Reflection and Shear
  • Raster method for transformation. 06

Module 4

Two Dimensional Viewing and Clipping

  • Viewing transformation pipeline and Window to Viewport coordinate transformation
  • Clipping operations – Point clipping , Line clipping algorithms : Cohen -Sutherland , Midpoint subdivision , Liang – Barsky , Polygon Clipping Algorithms : Sutherland – Hodgeman, Weiler – Atherton. 08

Module 5

Three Dimensional Object Representations , Geometric Transformations and 3D Viewing

  • Boundary Representation and Space partitioning representation: Polygon Surfaces , Bezier Curve , Bezier Surface , B-Spline Curve , Sweep Representation, Constructive Solid Geometry ,Octree, Fractal-Geometry : Fractal Dimension, Koch Curve.
  • 3D Transformations Translation, Rotation , Scaling and Reflection.
  • Composite transformations :Rotation about an arbitrary axis
  • 3D transformation pipeline
  • Projections – Parallel , Perspective^ Matrix Representation )
  • 3D clipping. 12

Module 6

For the complete Syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdf platform to make students’s lives easier.
Get it on Google Play.

Module 7

Illumination Models and Surface Rendering

  • Basic Illumination Models : Diffused reflection, Phong Specular reflection Model
  • Halftone and Dithering techniques
  • Polygon Rendering Constant shading , Gouraud Shading , Phong Shading. 03

Text Books:

  1. Computer Graphics C version by Hearn & Baker, 2nd Edition, Pearson
  2. Computer Graphics Principles and Practice in C , 2nd Edition James D. Foley, Andries van Dam, Steven K Feiner, John F. Hughes, Pearson .
  3. Computer Graphics, by Rajesh K. Maurya, Wiley India Publication.
  4. Computer Graphics, by Samit Bhattacharya , Oxford Publication.

Reference Books:

  1. Procedural Elements for Computer Graphics by D. Rogers , Tata McGraw-Hill Publications.
  2. Computer Graphics , by Zhigang Xiang , Roy Plastock , Schaums Outlines McGraw-Hill Education
  3. Computer Graphics using OpenGL , by F.S.Hill , Jr. ,Third edition, Pearson Publications.

Assessment:

For the complete Syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdf platform to make students’s lives easier.
Get it on Google Play.

For detail syllabus of all other subjects of Computer Engineering (CS) 4th Sem 2017 regulation, visit CS 4th Sem Subjects syllabus for 2017 regulation.

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