CE

CE603A: Computer Graphics Syllabus for CE 6th Sem 2017-18 DBATU (Elective-VI)

Computer Graphics detailed syllabus scheme for Computer Engineering (CE), 2017-18 onwards has been taken from the DBATU official website and presented for the Bachelor of Technology students. For Subject Code, Course Title, Lecutres, Tutorials, Practice, Credits, and other information, do visit full semester subjects post given below.

For 6th Sem Scheme of Computer Engineering (CE), 2017-18 Onwards, do visit CE 6th Sem Scheme, 2017-18 Onwards. For the Elective-VI scheme of 6th Sem 2017-18 onwards, refer to CE 6th Sem Elective-VI Scheme 2017-18 Onwards. The detail syllabus for computer graphics is as follows.

Computer Graphics Syllabus for Computer Engineering (CE) 3rd Year 6th Sem 2017-18 DBATU

Computer Graphics

Course Objectives and Outcomes:

For the complete syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdf platform to make students’s lives easier.
Get it on Google Play.

Unit I

Basic Concepts:
Introduction to computer graphics, lines, line segments, pixels and frame buffers, anti-aliasing techniques and character generation methods. Graphics Display devices (monochrome, color) interactive devices, Scanners and digitizers, touch panels, tablets, mouse, joysticks, trackball, light pen.

Unit II

2- D Transformation:
Introduction, viewing transforms, 2-D clipping, Sutherland Cohen approach, Cyrus Beck Method, Midpoint subdivision algorithm, Liang-Barsky line clipping algorithm, polygon clipping, text clipping, generalized clipping.

Unit III

For the complete syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdf platform to make students’s lives easier.
Get it on Google Play.

Unit IV

Hidden Surfaces and Lines: Introduction, Back face removal algorithm, Z-buffers, Scan line and Painters algorithm hidden surface removal, curved surface generation, generation of solids, sweep method, interpolation.

Unit V

Graphical User Interface: X-Windows, use of graphics tools like OPENGL, DirectX, Windows and Motif, Graphic Standards.
Animation: Introduction, devices for producing animation, computer assisted animation, real time animation, method for controlling animation (fully explicit control, procedural)

Text Books:

For the complete syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdf platform to make students’s lives easier.
Get it on Google Play.

Reference Book:

  1. Harrington, Computer Graphics, McGraw Hill Publication.
  2. Rogers, Procedural Elements of Computer Graphics, McGraw Hill Publication.

For detail syllabus of all subjects of Computer Engineering (CE) 6th Sem 2017-18 onwards, visit CE 6th Sem Subjects of 2017-18 Onwards.

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