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	<title>Animation &#8211; All About Education in Maharashtra</title>
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	<title>Animation &#8211; All About Education in Maharashtra</title>
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		<title>Mumbai University Syllabus Bachelor in Animation 2017 pattern</title>
		<link>https://www.inspirenignite.com/mh/mumbai-university-syllabus-animation/</link>
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		<dc:creator><![CDATA[Farquad]]></dc:creator>
		<pubDate>Tue, 08 Sep 2020 14:11:43 +0000</pubDate>
				<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">https://www.inspirenignite.com/mh/?p=16429</guid>

					<description><![CDATA[Mumbai University syllabus for Bachelor in Animation 2017 Pattern presents complete semester&#8217;s information including links to each semester and subjects&#8217; information in detail for Mumbai University students. The information presented [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Mumbai University syllabus for Bachelor in Animation 2017 Pattern presents complete semester&#8217;s information including links to each semester and subjects&#8217; information in detail for Mumbai University students. The information presented here is up-to-date and obtained from official sources. For further insight into professional education in Maharashtra region kindly visit <a href="https://www.inspirenignite.com/mh/"> InI All about Mumbai Univeristy </a>.</p>
<h2>Mumbai University Syllabus Bachelor in Animation 2017 Pattern</h2>
<p>Mumbai University <a href="https://www.inspirenignite.com/mh/mumbai-university-bachelor-in-animation-1st-sem-syllabus-2017-pattern/">ANIMATION 1st Sem Syllabus</a></p>
<p>Mumbai University <a href="https://www.inspirenignite.com/mh/mumbai-university-bachelor-in-animation-2nd-sem-syllabus-2017-pattern/">ANIMATION 2nd Sem Syllabus</a></p>
<p>Mumbai University <a href="https://www.inspirenignite.com/mh/mumbai-university-bachelor-in-animation-3rd-sem-syllabus-2017-pattern/">ANIMATION 3rd Sem Syllabus</a></p>
<p>Mumbai University <a href="https://www.inspirenignite.com/mh/mumbai-university-bachelor-in-animation-4th-sem-syllabus-2017-pattern/">ANIMATION 4th Sem Syllabus</a></p>
<p>Mumbai University <a href="https://www.inspirenignite.com/mh/mumbai-university-bachelor-in-animation-5th-sem-syllabus-2017-pattern/">ANIMATION 5th Sem Syllabus</a></p>
<p>Mumbai University <a href="https://www.inspirenignite.com/mh/mumbai-university-bachelor-in-animation-6th-sem-syllabus-2017-pattern/">ANIMATION 6th Sem Syllabus</a></p>
<p>For all other details and updates about Mumbai University related <a href="https://www.inspirenignite.com/mh/mumbai-university-timetable-summer-2020-for-interdisciplinary/">time table</a>, <a href="https://www.inspirenignite.com/mh/mumbai-university-syllabus-animation/"> updated syllabus</a>, results, <a href="https://www.inspirenignite.com/mh/?s=time+table"> time table </a> will be updated here time to time.</p>
<p id="istudy" style="text-align: center;">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener"><b>iStudy App</b></a> <b> It is a lightweight, easy to use, no images, and no pdfs platform to make students&#8217; lives easier.</b><br />
<a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" style="height: 65px;" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" /></a>.</p>
<p>Wish you good luck!!!</p>
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		<item>
		<title>Mumbai University Bachelor in Animation 6th Sem Syllabus 2017 Pattern</title>
		<link>https://www.inspirenignite.com/mh/mumbai-university-bachelor-in-animation-6th-sem-syllabus-2017-pattern/</link>
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		<dc:creator><![CDATA[InI Labs MH]]></dc:creator>
		<pubDate>Tue, 25 Aug 2020 14:53:43 +0000</pubDate>
				<category><![CDATA[6th Sem]]></category>
		<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">https://www.inspirenignite.com/mh/mumbai-university-bachelor-in-animation-6th-sem-syllabus-2017-pattern/</guid>

					<description><![CDATA[Mumbai University Bachelor in Animation 6th Sem Syllabus 2017 Pattern gives complete syllabus information for 6th Sem Bachelor in Animation (Animation), 2017 regulation right from the University of Mumbai official [&#8230;]]]></description>
										<content:encoded><![CDATA[<p align="justify">Mumbai University Bachelor in Animation 6th Sem Syllabus 2017 Pattern gives complete syllabus information for 6th Sem Bachelor in Animation (Animation), 2017 regulation right from the <a href="https://mu.ac.in/syllabus" style="color: inherit" target="_blank" rel="noopener">University of Mumbai</a> official website and is presented for the Engineering students. Follow the links in the scheme table for the detailed syllabus of each subject. We make sure all subjects are up to date and have the latest information.</p>
<p id="istudy" style="text-align:center">For the complete syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.</p>
<p align="justify">For the detailed syllabus of all the other subjects of Bachelor in Animation (Animation) 6th Sem, 2017 Pattern, visit <a href="../category/animation+6th-sem">Animation 6th Sem Subjects Syllabus for 2017 Pattern</a>.</p>
<h2 align="center">Bachelor in Animation 3rd Year 6th Sem 2017 Pattern Scheme</h2>
<table class="borderTable">
<tr>
<th>Paper</th>
<th>Course Code</th>
<th>Subject</th>
<th>Paper Type</th>
<th>Marks Assigned</th>
<th>Theory Hours/Eqvt</th>
<th>Practical Hour</th>
<th>Credits</th>
</tr>
<tr>
<td>26</td>
<td>RSACE 3:26</td>
<td><a href="../technical-animation-effects-syllabus-for-animation-6th-sem-2017-pattern-mumbai-university">Technical Animation (Effects)</a></td>
<td>I+E</td>
<td>100</td>
<td>30</td>
<td>90</td>
<td>5</td>
</tr>
<tr>
<td>21</td>
<td>RSACE 3:27</td>
<td><a href="../lighting-rendering-syllabus-for-animation-6th-sem-2017-pattern-mumbai-university">Lighting &amp; Rendering</a></td>
<td>I+E</td>
<td>100</td>
<td>30</td>
<td>120</td>
<td>8</td>
</tr>
<tr>
<td>28</td>
<td>RSACE 3:28</td>
<td><a href="../compositing-01-syllabus-for-animation-6th-sem-2017-pattern-mumbai-university">Compositing 01</a></td>
<td>I+E</td>
<td>100</td>
<td>30</td>
<td>30</td>
<td>3</td>
</tr>
<tr>
<td>29</td>
<td>RSACE 3:29</td>
<td><a href="../advanced-cgi-compositing-editing-syllabus-for-animation-6th-sem-2017-pattern-mumbai-university">Advanced Cgi Compositing &amp; Editing</a></td>
<td>I+E</td>
<td>100</td>
<td>30</td>
<td>30</td>
<td>3</td>
</tr>
<tr>
<td>30</td>
<td>RSACE 3:30</td>
<td><a href="../graduation-film-syllabus-for-animation-6th-sem-2017-pattern-mumbai-university">Graduation Film</a></td>
<td>I</td>
<td>200</td>
<td>15</td>
<td>210</td>
<td>8</td>
</tr>
</table>
<p align="justify">Don&#8217;t forget to download <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a> for the latest syllabus, results, class timetable and many more features. In case of questions, don&#8217;t feel shy to leave a comment or leave feedback in the iStudy app for faster response.</p>
<p align="justify">Wishing you great luck ahead.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Graduation Film Syllabus for Animation 6th Sem 2017 Pattern Mumbai University</title>
		<link>https://www.inspirenignite.com/mh/graduation-film-syllabus-for-animation-6th-sem-2017-pattern-mumbai-university/</link>
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		<dc:creator><![CDATA[InI Labs MH]]></dc:creator>
		<pubDate>Tue, 25 Aug 2020 14:53:43 +0000</pubDate>
				<category><![CDATA[6th Sem]]></category>
		<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">https://www.inspirenignite.com/mh/graduation-film-syllabus-for-animation-6th-sem-2017-pattern-mumbai-university/</guid>

					<description><![CDATA[Graduation Film detailed Syllabus Scheme for Bachelor in Animation (Animation), 2017 regulation has been taken from the University of Mumbai official website and presented for the Engineering students. For Course [&#8230;]]]></description>
										<content:encoded><![CDATA[<p align="justify">Graduation Film detailed Syllabus Scheme for Bachelor in Animation (Animation), 2017 regulation has been taken from the <a href="https://mu.ac.in/syllabus" style="color: inherit" target="_blank" rel="noopener">University of Mumbai</a> official website and presented for the Engineering students. For Course Code, Course Title, Paper Type, Marks Assigned, Theory Hours/Eqvt, Practical Hours, Credits  and other information, do visit full semester subjects post given below. </p>
<p align="justify">For all other Mumbai University Bachelor in Animation 6th Sem Syllabus 2017 Pattern, do visit <a href="../mumbai-university-bachelor-in-animation-6th-sem-syllabus-2017-pattern">Animation 6th Sem 2017 Pattern Scheme</a>. The detailed syllabus scheme for graduation film is as follows.</p>
<h2 align="center">Graduation Film Syllabus for 3rd Year 6th Sem 2017 Pattern Mumbai University</h2>
<p>  <title>Graduation Film</title></p>
<h4>GRADUATION PROJECTS SUBMISSION GUIDELINE.</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>INTRODUCTION</h4>
<p align="justify">
RSACE SHORT FILM DELIVERABLE ARE PLANNED IN LINE WITH THE INDUSTRY WORK FLOW. THE STUDENTS ARE TAUGHT INDUSTRY PRODUCTION PROCESS WORK FLOW VALIDATED BY SOME OF THE BEST OF THE ANIMATION VETERANS AND STUDIOS IN INDIA. EACH SEMESTER IS ALIGNED IN LINE WITH THE INDUSTRY PRODUCTION PRACTICES AND TO TOP IT UP THE FINAL GRADUATION FILM WILL MAKE THE STUDENTS UNDERSTAND THE REAL PRODUCTION NITIGRITIES, WORKING AS A TEAM, WORKING WITHIN THE TEAM, MEETING DEADLINE, FULFILLING THE EXPECTATION OF THE SUPERVISORS AND DELIVERING THE GRADUATION FILM WITHIN THE TIMELINE GIVEN. 4</p>
<h4>ANIMATIONSHORT FILM EVALUATION</h4>
<p align="justify">
FOR SHORT FILM,MINIMUM 6 MONTHS TIME WILL BE PROVIDED FOR A GROUP OF STUDENTS. MINIMUM 10 OR MAXIMUM 15 STUDENTS WILL BE WORKING ON A SHORT FILM. THE PRODUCTION SCHEDULE AND THE REVIEW MECHANISM WILL BE PROVIDED TO ONE OF THE STUDENTS IN CHARGE FOR ONE POINT COORDINATION (LIKE PRODUCTION COORDINATOR IN THE INDUSTRY). RSACE FACUTY AND INDUSTRY PROFESSIONALS WILL REVIEW THE PROJECT AT VARIOUS STAGES TO ENSURE THE DESIRE QUALITY IS ACHIEVED. 4</p>
<h4>GRADUATION PROJECTS BRIEF</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.</p>
<p align="justify">For detail syllabus of all other subjects of Bachelor in Animation (Animation), 2017 regulation do visit <a href="../category/animation+6th-sem">Animation 6th Sem Subjects</a> syllabus for 2017 regulation.</p>
]]></content:encoded>
					
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		<item>
		<title>Advanced Cgi Compositing &#038; Editing Syllabus for Animation 6th Sem 2017 Pattern Mumbai University</title>
		<link>https://www.inspirenignite.com/mh/advanced-cgi-compositing-editing-syllabus-for-animation-6th-sem-2017-pattern-mumbai-university/</link>
					<comments>https://www.inspirenignite.com/mh/advanced-cgi-compositing-editing-syllabus-for-animation-6th-sem-2017-pattern-mumbai-university/#respond</comments>
		
		<dc:creator><![CDATA[InI Labs MH]]></dc:creator>
		<pubDate>Tue, 25 Aug 2020 14:53:42 +0000</pubDate>
				<category><![CDATA[6th Sem]]></category>
		<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">https://www.inspirenignite.com/mh/advanced-cgi-compositing-editing-syllabus-for-animation-6th-sem-2017-pattern-mumbai-university/</guid>

					<description><![CDATA[Advanced Cgi Compositing &#38; Editing detailed Syllabus Scheme for Bachelor in Animation (Animation), 2017 regulation has been taken from the University of Mumbai official website and presented for the Engineering [&#8230;]]]></description>
										<content:encoded><![CDATA[<p align="justify">Advanced Cgi Compositing &amp; Editing detailed Syllabus Scheme for Bachelor in Animation (Animation), 2017 regulation has been taken from the <a href="https://mu.ac.in/syllabus" style="color: inherit" target="_blank" rel="noopener">University of Mumbai</a> official website and presented for the Engineering students. For Course Code, Course Title, Paper Type, Marks Assigned, Theory Hours/Eqvt, Practical Hours, Credits  and other information, do visit full semester subjects post given below. </p>
<p align="justify">For all other Mumbai University Bachelor in Animation 6th Sem Syllabus 2017 Pattern, do visit <a href="../mumbai-university-bachelor-in-animation-6th-sem-syllabus-2017-pattern">Animation 6th Sem 2017 Pattern Scheme</a>. The detailed syllabus scheme for advanced cgi compositing &amp; editing is as follows.</p>
<h2 align="center">Advanced Cgi Compositing &amp; Editing Syllabus for 3rd Year 6th Sem 2017 Pattern Mumbai University</h2>
<p>  <title>Advanced CGI Compositing &amp; Editing</title></p>
<h4>UNIT 1</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 2</h4>
<p align="justify">
<b>COMPOSITING:</b> USING THE PROJECT SETTINGS PANEL, SETTING UP A HIGH-RES STEREO SCRIPT, COMPOSITING A STEREO PROJECT, RENDERING AND VIEWING STEREO TREES, COMPOSITING 3D MULTI LAYER RENDERING, SCENE RELIGHTING. 4</p>
<h4>UNIT 3</h4>
<p align="justify">
<b>THE NUKE 3D ENGINE:</b> 3D SCENE SETUPS, MOVING IMAGES WITH A 3D SCENE, RECONCILE3D: TRANSFORMING 3D DATA INTO 2D DATA, FINAL DISCLOSURE 2</p>
<h4>UNIT 4</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 5</h4>
<p align="justify">
<b>CAMERA PROJECTION:</b> BUILDING A CAMERA PROJECTION SCENE, TWEAKING THE GEOMETRY, ANIMATING THE CAMERA, TWEAKING THE TEXTURE, USING A SPHERICAL TRANSFORM TO REPLACE SKY, COMPOSITING OUTSIDE THE SCANLINE RENDER NODE, 2D COMPOSITING INSIDE 3D SCENES</p>
<h4>UNIT 6</h4>
<p align="justify">
<b>CUSTOMIZING NUKE WITH GIZMOS:</b> ABOUT SAFETY AREAS, BUILDING THE GIZMOS TREE, CREATING USER KNOBS, SCRIPTING WITH A LITTLE TCL, TESTING THE GIZMO TREE, WRAPPING IN GROUPS, MANIPULATING THE NUKE SCRIPT IN A TEXT EDITOR, TURNING A GROUP INTO A GIZMO, USING THE THE VIEWER INPUT PROCESS, MORE ABOUT GIZMOS 4</p>
<h4>UNIT 7</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 8</h4>
<p align="justify">
<b>TOURING ADOBE PREMIERE PRO:</b> NONLINEAR EDITING IN ADOBE PREMIERE PRO, PRESENTING THE STANDARD DIGITAL VIDEO WORKFLOW, ENHANCING THE WORKFLOW WITH HIGH-LEVEL FEATURES, INCORPORATING OTHER CS5 COMPONENTS INTO THE EDITING WORKFLOW, ADOBE PRODUCTION PREMIUM WORKFLOW, TOURING THE ADOBE PREMIERE PRO WORKSPACE, THE WORKSPACE LAYOUT, CUSTOMIZING THE WORKSPACE 2</p>
<h4>UNIT 9</h4>
<p align="justify">
<b>SELECTING SETTINGS, ADJUSTING PREFERENCES, AND MANAGING ASSETS:</b> SELECTING PROJECT SETTINGS BY SEQUENCE, THREE TYPES OF SETTINGS, SPECIFYING PROJECT SETTINGS, SEQUENCE SETTINGS, ADJUSTING USER PREFERENCES, IMPORTING ASSETS, TAKING A CLOSER LOOK AT IMAGES, IMAGE TIPS, MANAGING MEDIA IN BINS, EXPLORING ADDITIONAL BIN FEATURES, HAVING MULTIPLE BINS OPEN AT ONCE, FINDING ASSETS, FINDING ASSETS WITH THE MEDIA BROWSER 2</p>
<h4>UNIT 10</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 11</h4>
<p align="justify">
<b>SHOOTING AND CAPTURING GREAT VIDEO ASSETS:</b> TIPS FOR SHOOTING GREAT VIDEO, GET A CLOSING SHOT, GET AN ESTABLISHING SHOT, SHOOT PLENTY OF VIDEO, ADHERE TO THE RULE OF THIRDS, KEEP YOUR SHOTS STEADY, FOLLOW THE ACTION, USE TRUCKING SHOTS, FIND UNUSUAL ANGLES, LEAN FORWARD OR BACKWARD, GET WIDE AND TIGHT SHOTS, SHOOT MATCHED ACTION, GET SEQUENCES, AVOID FAST PANS AND SNAP ZOOMS, SHOOT CUTAWAYS, USE LIGHTS, GRAB GOOD SOUND BITES, GET PLENTY OF NATURAL SOUND, PLAN YOUR SHOOT, CAPTURING VIDEO, THREE DV/HDV-CAPTURING SCENARIOS, CAPTURING AN ENTIRE TAPE, USING BATCH CAPTURE AND SCENE DETECTION, USE A CLIP-NAMING CONVENTION, USE SCENE DETECTION, TACKLING MANUAL ANALOG MOVIE CAPTURE, CAPTURING HDV AND HD VIDEO 2</p>
<h4>UNIT 12</h4>
<p align="justify">
<b>CREATING CUTS-ONLY VIDEOS:</b> USING A STORYBOARD TO BUILD A ROUGH CUT, ARRANGING YOUR STORYBOARD, AUTOMATING YOUR STORYBOARD TO A SEQUENCE, EDITING CLIPS ON THE TIMELINE, TRIMMING A CLIP, USING THE RIPPLE EDIT TOOL, MOVING CLIPS TO, FROM, AND WITHIN THE TIMELINE, USING THE CURRENT-TIME INDICATOR TO ESTABLISH THE EDIT POINT, ADDING CLIPS TO THE TIMELINE WITH THE SOURCE MONITOR, WORKING WITH SOURCE MONITOR EDITING TOOLS, MORE PRACTICE, ADJUSTING CLIPS IN THE TRIM PANEL, USING OTHER EDITING TOOLS</p>
<h4>UNIT 13</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>PRACTICAL EXERCISES</h4>
<p align="justify">
<ul>
<li>ROTOSCOPY &#8211; 50 FRAMES</li>
<li>MULTI LAYER COMPOSITING &amp; COLOR CORRECTION- 100 FRAMES SEQUENCE</li>
<li>KEYING &#8211; 100 FRAMES SEQUENCE.</li>
</ul>
<h4>Reference Books:</h4>
<p align="justify">
<ul>
<li>NUKE 101</li>
<li>THE FOUNDRY NUKE X 7 FOR COMPOSITORS &#8211; BY PROF SHAM TICKOO PURDUE</li>
<li>ADOBE PREMIER IN CLASS ROOM</li>
<li>EDITING DIGITAL VIDEO &#8211; BY ROBERT M GOOD MAN.</li>
</ul>
<h4>REFERENCE LINK</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.</p>
<p align="justify">For detail syllabus of all other subjects of Bachelor in Animation (Animation), 2017 regulation do visit <a href="../category/animation+6th-sem">Animation 6th Sem Subjects</a> syllabus for 2017 regulation.</p>
]]></content:encoded>
					
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		<title>Compositing 01 Syllabus for Animation 6th Sem 2017 Pattern Mumbai University</title>
		<link>https://www.inspirenignite.com/mh/compositing-01-syllabus-for-animation-6th-sem-2017-pattern-mumbai-university/</link>
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		<dc:creator><![CDATA[InI Labs MH]]></dc:creator>
		<pubDate>Tue, 25 Aug 2020 14:53:42 +0000</pubDate>
				<category><![CDATA[6th Sem]]></category>
		<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">https://www.inspirenignite.com/mh/compositing-01-syllabus-for-animation-6th-sem-2017-pattern-mumbai-university/</guid>

					<description><![CDATA[Compositing 01 detailed Syllabus Scheme for Bachelor in Animation (Animation), 2017 regulation has been taken from the University of Mumbai official website and presented for the Engineering students. For Course [&#8230;]]]></description>
										<content:encoded><![CDATA[<p align="justify">Compositing 01 detailed Syllabus Scheme for Bachelor in Animation (Animation), 2017 regulation has been taken from the <a href="https://mu.ac.in/syllabus" style="color: inherit" target="_blank" rel="noopener">University of Mumbai</a> official website and presented for the Engineering students. For Course Code, Course Title, Paper Type, Marks Assigned, Theory Hours/Eqvt, Practical Hours, Credits  and other information, do visit full semester subjects post given below. </p>
<p align="justify">For all other Mumbai University Bachelor in Animation 6th Sem Syllabus 2017 Pattern, do visit <a href="../mumbai-university-bachelor-in-animation-6th-sem-syllabus-2017-pattern">Animation 6th Sem 2017 Pattern Scheme</a>. The detailed syllabus scheme for compositing 01 is as follows.</p>
<h2 align="center">Compositing 01 Syllabus for 3rd Year 6th Sem 2017 Pattern Mumbai University</h2>
<p>  <title>Compositing 01</title></p>
<h4>Unit 1</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>Unit 2</h4>
<p align="justify">
<b>PULLING MATTES:</b> LUMA KEY MATTES, CHROMA KEY MATTES, difference mattes, bump mattes, keyers, color difference mattes, adobe after effects matte 2</p>
<h4>Unit 3</h4>
<p align="justify">
<b>REFINING MATTES:</b> THE MATTE MONITOR, GARBAGE MATTES, filtering the matte, adjusting the matte size 2</p>
<h4>Unit 4</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 5</h4>
<p align="justify">
<b>THE COMPOSITE:</b> THE COMPOSITING OPERATION, THE PROCESSED foreground method, the add-mix composite, refining the composite, stereo compositing 2</p>
<h4>UNIT 6</h4>
<p align="justify">
<b>CGI COMPOSITING:</b> PREMULTIPLY AND UNPREMULTIPLY, MULTI-PASS cgi compositing, hdr images, 3d compositing, a short course in 3d, matchmoving, camera projection, set extension, 3D backgrounds 2</p>
<h4>UNIT 7</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 8</h4>
<p align="justify">
<b>COLOR- CORRECTION:</b> THE COLOR OF NATURE, THE BEHAVIOR OF light, matching the light space 2</p>
<h4>UNIT 9</h4>
<p align="justify">
<b>CAMERA EFFECTS:</b> MATCHING THE FOCUS, DEPTH OF FIELD, LENS flare, veiling glare, grain 2</p>
<h4>Unit 10</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>Unit 11</h4>
<p align="justify">
<b>GAMMA:</b> WHAT IS GAMMA? THE EFFECTS OF GAMMA CHANGES ON images, the three gammas of a display system, the dim surround effect, the gamma of video, the gamma of film 2</p>
<h4>UNIT 12</h4>
<p align="justify">
<b>VIDEO:</b> HOW VIDEO WORKS, HI-DEF VIDEO, TELECINE, WORKING WITH VIDEO, WORKING WITH VIDEO IN A FILM JOB, WORKING WITH FILM IN A VIDEO JOB, WORKING WITH CGI IN A VIDEO JOB 2</p>
<h4>UNIT 13</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 14</h4>
<p align="justify">
<b>LOG VS. LINEAR :</b> DYNAMIC RANGE IN THE REAL WORLD, THE BEHAVIOR OF FILM, REPRESENTING FILM DATA IN LOG FORMAT, DIGITIZING FILM, BIT DEPTH, BANDING 2</p>
<h4>UNIT 15</h4>
<p align="justify">
<b>LOG IMAGES:</b> CONVERTING LOG IMAGES, WORKING WITH LOG IMAGES 2</p>
<h4>PRACTICAL EXERCISES</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>Reference Books:</h4>
<p align="justify">
<ol>
<li>NUKE 101</li>
</ol>
<p align="justify">For detail syllabus of all other subjects of Bachelor in Animation (Animation), 2017 regulation do visit <a href="../category/animation+6th-sem">Animation 6th Sem Subjects</a> syllabus for 2017 regulation.</p>
]]></content:encoded>
					
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		<title>Lighting &#038; Rendering Syllabus for Animation 6th Sem 2017 Pattern Mumbai University</title>
		<link>https://www.inspirenignite.com/mh/lighting-rendering-syllabus-for-animation-6th-sem-2017-pattern-mumbai-university/</link>
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		<dc:creator><![CDATA[InI Labs MH]]></dc:creator>
		<pubDate>Tue, 25 Aug 2020 14:53:41 +0000</pubDate>
				<category><![CDATA[6th Sem]]></category>
		<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">https://www.inspirenignite.com/mh/lighting-rendering-syllabus-for-animation-6th-sem-2017-pattern-mumbai-university/</guid>

					<description><![CDATA[Lighting &#38; Rendering detailed Syllabus Scheme for Bachelor in Animation (Animation), 2017 regulation has been taken from the University of Mumbai official website and presented for the Engineering students. For [&#8230;]]]></description>
										<content:encoded><![CDATA[<p align="justify">Lighting &amp; Rendering detailed Syllabus Scheme for Bachelor in Animation (Animation), 2017 regulation has been taken from the <a href="https://mu.ac.in/syllabus" style="color: inherit" target="_blank" rel="noopener">University of Mumbai</a> official website and presented for the Engineering students. For Course Code, Course Title, Paper Type, Marks Assigned, Theory Hours/Eqvt, Practical Hours, Credits  and other information, do visit full semester subjects post given below. </p>
<p align="justify">For all other Mumbai University Bachelor in Animation 6th Sem Syllabus 2017 Pattern, do visit <a href="../mumbai-university-bachelor-in-animation-6th-sem-syllabus-2017-pattern">Animation 6th Sem 2017 Pattern Scheme</a>. The detailed syllabus scheme for lighting &amp; rendering is as follows.</p>
<h2 align="center">Lighting &amp; Rendering Syllabus for 3rd Year 6th Sem 2017 Pattern Mumbai University</h2>
<p>  <title>Lighting &amp; Rendering</title></p>
<h4>UNIT 1</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 2</h4>
<p align="justify">
<b>LIGHTING BASICS AND GOOD PRACTICES &#8211;</b> WHEN AND HOW TO START THE PROCESS OF LIGHTING DURING A PRODUCTION. 3 POINT LIGHTING, HOW TO CHOOSE BETWEEN ALL TYPES OF LIGHTS IN YOUR 3D PROGRAM ADJUSTING CONTROLS AND OPTIONS ON LIGHTS. UPDATED WITH NEW EXAMPLES: IES PHYSICALLY BASED LIGHTS, OBJECTS AS LIGHT SOURCES ETC. 4</p>
<h4>UNIT 3</h4>
<p align="justify">
<b>SHADOWS AND OCCLUSION &#8211;</b> CREATING DIFFERENT LOOKS WITH SHADOWS. CONTROLLING RAYTRACED HARD AND SOFT SHADOWS FROM DIFFERENT TYPES OF LIGHTS. DEPTH MAP SHADOWS, HOW TO FIX BIAS AND FRAMING ISSUES, FIXING LIGHT LEAKS AND ARTIFACTS. NEW COVERAGE OF OCCLUSION SANDWICH TECHNIQUE AND OCCLUSION PASSES WITH DISPLACEMENT AND REFLECTIONS. CHEAT AND TRICKS TO FAKE AND MANIPULATE SHADOWS AND OCCLUSION.</p>
<h4>UNIT 4</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 5</h4>
<p align="justify">
<b>LIGHTING CREATURES, CHARACTERS AND ANIMATION &#8211;</b> CREATING DIFFERENT LOOKS IN CHARACTER LIGHTING; HOW TO LIGHT CHARACTERS IN MOTION AND FOLLOW EMOTIONAL SHIFTS IN SCENES. ADJUSTING KEY, SPILL, BOUNCE, FILL, RIM AND KICK LIGHTS TO MODEL; CHARACTERS WITH LIGHT. STRATEGIES FOR DEVELOPING CHARACTER LIGHTING RIGS AND LIGHTING MULTIPLE CHARACTERS. MIXING CHARACTER LIGHTING WITH SET LIGHTS AND GLOBAL ILLUMINATION. TIPS AND EXAMPLES FOR LIGHTING AND RENDERING CHARACTER EYES, SKIN SHADING AND SUBSURFACE SCATTERING, AND LIGHTING CHARACTER HAIR. 4</p>
<h4>UNIT 6</h4>
<p align="justify">
<b>CAMERAS AND EXPOSURE &#8211;</b> UNDERSTANDING EXPOSURE ON REAL CAMERAS, F- STOPS, SHUTTER SPEED, SHUTTER ANGLE, THE ZONE SYSTEM, HOW TO SHOOT IMAGES TO CREATE HDRI. MATCHING WITH LIVE ACTION CINEMATOGRAPHY AND SIMULATING CAMERA ARTIFACTS IN 3D: MATCHING DEPTH OF FIELD, NEW DETAIL ABOUT ADJUSTING MOTION BLUR, LENS BREATHING, CHROMATIC ABERRATIONS AND LENS DISTORTION. 4</p>
<h4>UNIT 7</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 8</h4>
<p align="justify">
<b>THE ART AND SCIENCE OF COLOR &#8211;</b> NEW FOCUS ON THE LINEAR WORKFLOW, HOW TO AVOID PROBLEMS WITH GAMMA AND COLOR SPACES, AND WHY THE LINEAR WORKFLOW MATTERS IN LIGHTING AND COMPOSITING. CREATING A COMPELLING SCENE THROUGH DEVELOPING A CONSISTENT COLOR SCHEME. UNDERSTANDING DIGITAL COLOR FROM THE RGB STANDARD TO BIT DEPTH AND OPEN EXR HALF FLOATS. THE MEANINGS OF DIFFERENT COLORS AND USING COLOR TO INFLUENCE THE EMOTIONAL IMPACT OF A SCENE. SIMULATING A FILM COLOR BALANCE AND MATCHING COLOR KELVIN TEMPERATURES FOR THE REAL LIGHT SOURCES. 4</p>
<h4>UNIT 9</h4>
<p align="justify">
<b>SHADERS AND RENDERING ALGORITHMS &#8211;</b> EXPLORE THE BASIC COMPONENTS OF MATERIALS AND SHADERS, DIFFERENT KINDS OF SHADERS, AND WHAT KIND OF LOOKS YOU CAN CREATE. UNDERSTANDING VOCABULARY SUCH AS DIFFUSE, GLOSSY, AND SPECULAR, BRDF, BSSRDF, ENERGY CONSERVATION AND PHYSICALLY BASED SHADERS. DIFFERENT KINDS OF RENDERING ALGORITHMS: REYES, RAYTRACERS, APPROACHES TO GLOBAL ILLUMINATION AND UNBIASED RENDERERS.</p>
<h4>UNIT 10</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 11</h4>
<p align="justify">
<b>RENDERING IN LAYERS AND PASSES FOR COMPOSITING &#8211;</b> APPROACHES TO SPLITTING YOUR SCENES INTO RENDER LAYERS AND RENDER PASSES, HOW TO RECREATE A COMPLETE SCENE FROM RENDERED ELEMENTS AND THE BENEFITS TO THE LOOKS DEVELOPMENT PROCESS OF MULTI PASS RENDERING AND COMPOSITING. USING STRAIGHT VS PRE MULTIPLIED ALPHA CHANNELS. COMPOSITING EXAMPLES UPDATED TO USE NUKE AS WELL AS WORKAROUNDS IN PHOTOSHOP THAT ANYONE CAN FOLLOW. COMPOSITING WITH A LINEAR WORKFLOW. 6</p>
<h4>UNIT 12</h4>
<p align="justify">
<b>PRODUCTION PIPELINES AND PROFESSIONAL PRACTICES &#8211;</b> HOW FEATURE FILMS MOVE THROUGH A MULTI DEPARTMENT PRODUCTION PIPELINE FOR VISUAL EFFECTS OR ANIMATED FEATURE PRODUCTION. UNDERSTANDING WHAT ALL THE DEPARTMENTS DO, HOW LIGHTING FITS IN WITH A LARGER PIPELINE AND HOW LIGHTING TDS PUT TOGETHER ASSETS FROM MANY DEPARTMENTS IN BUILDING A SHOT. NEW FOCUS ON STRATEGIES SUCH AS LIGHTING KEY SHOTS, REFERENCING AND SHARING LIGHT RIGS THAT LET MULTIPLE LIGHTERS EFFICIENTLY COLLABORATE TO LIGHT FEATURE FILMS AND OTHER LARGER PROJECTS. 4</p>
<h4>PRACTICAL EXERCISES</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>Reference Books:</h4>
<p align="justify">
<ol>
<li>INTRODUCING AUTODESK MAYA 2014 BASIC GUIDE BY DARIUSH DERAKSHANI</li>
<li>COLOR AND LIGHT : A GUIDE FOR THE REALIST PAINTER (JAMES GUMEY ART)</li>
<li>DIGITAL LIGHTING AND RENDERING &#8211; 1ST AND 2nd EDITION. &#8211; BY JERMY BIM</li>
</ol>
<h4>REFERENCE LINK</h4>
<p align="justify">
<ol>
<li>http://WWW.3DRENDER.COM/LIGHT/</li>
<li>HTTPS://DOC.LAGOUT.ORG/OTHERS/GAME%20DEVELOPMENT/DESIGNING/DIGITAL%20LIGHTING%20AND%20RENDERING.PDF</li>
<li>https://WWW.3DARTISTONLINE.COM/NEWS/2015/04/24-THINGS-YOU-NEED-TO-KNOW-ABOUT-LIGHTING/</li>
</ol>
<p align="justify">For detail syllabus of all other subjects of Bachelor in Animation (Animation), 2017 regulation do visit <a href="../category/animation+6th-sem">Animation 6th Sem Subjects</a> syllabus for 2017 regulation.</p>
]]></content:encoded>
					
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		<title>Technical Animation (Effects) Syllabus for Animation 6th Sem 2017 Pattern Mumbai University</title>
		<link>https://www.inspirenignite.com/mh/technical-animation-effects-syllabus-for-animation-6th-sem-2017-pattern-mumbai-university/</link>
					<comments>https://www.inspirenignite.com/mh/technical-animation-effects-syllabus-for-animation-6th-sem-2017-pattern-mumbai-university/#respond</comments>
		
		<dc:creator><![CDATA[InI Labs MH]]></dc:creator>
		<pubDate>Tue, 25 Aug 2020 14:53:41 +0000</pubDate>
				<category><![CDATA[6th Sem]]></category>
		<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">https://www.inspirenignite.com/mh/technical-animation-effects-syllabus-for-animation-6th-sem-2017-pattern-mumbai-university/</guid>

					<description><![CDATA[Technical Animation (Effects) detailed Syllabus Scheme for Bachelor in Animation (Animation), 2017 regulation has been taken from the University of Mumbai official website and presented for the Engineering students. For [&#8230;]]]></description>
										<content:encoded><![CDATA[<p align="justify">Technical Animation (Effects) detailed Syllabus Scheme for Bachelor in Animation (Animation), 2017 regulation has been taken from the <a href="https://mu.ac.in/syllabus" style="color: inherit" target="_blank" rel="noopener">University of Mumbai</a> official website and presented for the Engineering students. For Course Code, Course Title, Paper Type, Marks Assigned, Theory Hours/Eqvt, Practical Hours, Credits  and other information, do visit full semester subjects post given below. </p>
<p align="justify">For all other Mumbai University Bachelor in Animation 6th Sem Syllabus 2017 Pattern, do visit <a href="../mumbai-university-bachelor-in-animation-6th-sem-syllabus-2017-pattern">Animation 6th Sem 2017 Pattern Scheme</a>. The detailed syllabus scheme for technical animation (effects) is as follows.</p>
<h2 align="center">Technical Animation (Effects) Syllabus for 3rd Year 6th Sem 2017 Pattern Mumbai University</h2>
<p>  <title>Technical Animation (Effects)</title></p>
<h4>UNIT 1</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 2</h4>
<p align="justify">
<b>CREATING AND NCLOTH CELL &#8211;</b> NCLOTH IS NOT JUST FOR SIMULATING CLOTHING. BY ADJUSTING SETTINGS ON THE NCLOTH OBJECT AND THE NUCLEUS SOLVER YOU CAN SIMULATE ANYTHING FROM WATER BALLOONS TO CHAIN MAIL. ONE OF THE NICEST ASPECTS OF THIS SYSTEM IS THAT, WHEN USING LOWER RESOLUTION OBJECTS, THE INTERACTION IS FAST ENOUGH THAT YOU CAN EXPERIMENT WITH COMBINATIONS OF SETTINGS WHILE THE SIMULATION IS RUNNING AND FINE TUNE THOSE TO GET THE TYPE OF MOTION YOU WANT. 2</p>
<h4>UNIT 3</h4>
<p align="justify">
<b>PASSIVE NCLOTH OBJECTS &#8211;</b> PASSIVE OBJECTS ARE NON CLOTH OBJECTS THAT CAN INTERACT WITH NCLOTH OBJECTS. WHEN WORKING WITH COLLISION OBJECTS YOU HAVE SEVERAL OPTIONS FOR BALANCING THE SPEED AND ACCURACY OF THE SIMULATION. IF YOU SELECT THE PLANE AND OPEN ITS ATTRIBUTE EDITOR TO THE NRIGIDSHAPE1 NODE, UNDER QUALITY SETTINGS YOU&#8217;LL SEE THE COLLISION FLAG OPTION. THIS CAN BE SET TO FACE, VERTEX, OR EDGE. THE FACE SETTING IS THE MOST ACCURATE AND SLOWEST TO CALCULATE. 2</p>
<h4>UNIT 4</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 5</h4>
<p align="justify">
<b>THERE ARE TWO WAYS TO CALCULATE PRESSURE &#8211;</b> ONE IS THE PRESSURE SLIDER AND PRESSURE DAMPING SLIDERS ARE THE ONLY TWO CONTROLS. THESE CAN BE KEYFRAMED TO TUNE THE EFFECT. THE OTHER IS THE SETTINGS ON THIS MODEL OFFER MORE PRECISE CONTROL AS THIS MODEL CALCULATES THE VOLUME OF THE CLOTH COMBINED WITH THE INFLOW AND OUTFLOW OF AIR. THE PUMP RATE VALUE DETERMINES THE RATE AT WHICH AIR IS ADDED WITHIN THE VOLUME. 2</p>
<h4>UNIT 6</h4>
<p align="justify">
<b>DYNAMIC CURVES &#8211;</b> MAYA&#8217;S DYNAMIC HAIR SYSTEM CAN BE USED FOR MUCH MORE THAN CHARACTER HAIRSTYLES. THE MOST USEFUL PROPERTY OF THE SYSTEM FOR THE PURPOSE OF CREATING SCIENTIFIC ANIMATIONS IS THE ABILITY TO TURN A REGULAR NURBS CURVE IN TO A DYNAMIC CURVE. THIS IS SIMILAR TO CREATING A SOFTBODY CURVE HOWEVER; LIKE CLOTH, THE INTERACTIONS AND COLLISIONS BETWEEN CURVES ARE MUCH MORE REALISTIC AND EASIER TO SET UP. LIKE NCLOTH, ONCE YOU CONVERT A CURVE INTO A DYNAMIC CURVE, YOU CAN ADJUST ITS QUALITY BY CHANGING THE PARAMETERS ON THE HAIR NODE, THIS CAN BE DONE WHILE THE ANIMATION IS PLAYING ALLOWING YOU TO EXPERIMENT WITH THE SETTINGS UNTIL YOU GET SOMETHING YOU LIKE. 2</p>
<h4>UNIT 7</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 8</h4>
<p align="justify">
<b>CONSTRAIN CLOTH TO HAIR &#8211;</b> IT&#8217;S FAIRLY SIMPLE TO ATTACH AN NCLOTH OBJECT TO A HAIR CURVE INDIRECTLY USING A LOCATOR AND AN NCONSTRAINT. IN THIS EXERCISE YOU&#8217;LL SEE HOW YOU CAN USE THIS TECHNIQUE TO ANIMATE THE SEPARATION OF CHROMOSOMES DURING ANAPHASE. THIS SECTION WILL GO THROUGH SETTING UP JUST PART OF THE ANIMATION, COMPLETING THE ANIMATION IS SIMPLY A MATTER OF EXPANDING THE TECHNIQUES SO THAT BOTH SETS OF CHROMOSOMES ARE ANIMATED. 2</p>
<h4>UNIT 9</h4>
<p align="justify">
<b>NCLOTH CELL DIVISION &#8211;</b> THERE ARE NUMEROUS APPROACHES FOR CREATING BELIEVABLE CELL DIVISION ANIMATION IN MAYA. IN THIS SECTION YOU&#8217;LL SEE SOME OF THE POSSIBILITIES OFFERED BY NCLOTH. THE GOAL OF THIS LESSON, AS WELL AS THE OTHERS IN THIS SECTION, IS TO MAKE YOU AWARE OF THE MANY CHOICES YOU HAVE AND INSPIRE YOU TO CREATE YOUR OWN SOLUTIONS TO THE PROBLEMS POSED BY SCIENTIFIC VISUALIZATION. YOU&#8217;LL USE NCLOTH TO ANIMATE ONE SIDE OF THE CELL DIVISION. LATER ON YOU&#8217;LL CREATE A CACHE AND DUPLICATE THE RIGHT SIDE OF THE CELL TO CREATE THE LEFT SIDE OF THE CELL. BY USING APPLYING A CACHE TO BOTH HALVES OF THE CELL YOU&#8217;LL ONLY HAVE TO CREATE A NCLOTH SIMULATION FOR ONE SIDE OF THE CELL. 2</p>
<h4>UNIT 10</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 11</h4>
<p align="justify">
YOU MAY NOTICE THAT THE DIVIDED CELLS ARE RATHER LUMPY. THIS IS BECAUSE FOR EACH HALF OF THE CELL ONLY HALF THE VERTICES ARE BEING COVERED &#8211; THE PARTICLES ARE ATTRACTED TO THE GOAL BASED ON THEIR PARTICLE ID NUMBER SO SOME VERTICES ARE LEFT OPEN BECAUSE THE CORRESPONDING PARTICLE IS ON THE OPPOSITE HALF OF THE CELL. THE EASIEST WAY TO REMEDY THIS IS TO PERFORM A SMOOTH OPERATION ON EACH OF THE CELL HALVES AND THEN RAISE THE MAX PARTICLE COUNT ON THE PARTICLE SHAPE NODE SO THAT ENOUGH PARTICLES ARE CREATED. THEN RAISE THE RADIUS AND THRESHOLD OF THE BLOBBY SURFACE PARTICLES. THIS WILL SMOOTH THE SURFACE OF THE CELLS SOMEWHAT BUT IT&#8217;S NOT A PERFECT SOLUTION. 2</p>
<h4>PRACTICAL EXERCISES</h4>
<p align="justify">
<ul>
<li>CREATE A FLAG ANIMATION</li>
<li>CREATE A GARMENT FOR A CHARACTER AND WALK CYCLE WITH PROPER CLOTH ANIMATION</li>
<li>USE THE SAME CHARACTER TO CREATE A REALISTIC HAIR</li>
<li>CREATE A CREATURE CHARACTER AND ADD FUR.</li>
</ul>
<h4>Reference Books:</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>REFERENCE LINK</h4>
<p align="justify">
<ol>
<li>http://www.molecularmovies.com/img/pdftutorials/nclothhairmitosis.pdf</li>
<li>http://WWW.CREATIVEBLOQ.COM/3D/HOW-CREATE-REALISTIC-3D-HAIR-AND-FUR-91412900</li>
<li>https://IN.PINTEREST.COM/PIN/473018767092813141/</li>
</ol>
<p align="justify">For detail syllabus of all other subjects of Bachelor in Animation (Animation), 2017 regulation do visit <a href="../category/animation+6th-sem">Animation 6th Sem Subjects</a> syllabus for 2017 regulation.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Character Animation Syllabus for Animation 5th Sem 2017 Pattern Mumbai University</title>
		<link>https://www.inspirenignite.com/mh/character-animation-syllabus-for-animation-5th-sem-2017-pattern-mumbai-university/</link>
					<comments>https://www.inspirenignite.com/mh/character-animation-syllabus-for-animation-5th-sem-2017-pattern-mumbai-university/#respond</comments>
		
		<dc:creator><![CDATA[InI Labs MH]]></dc:creator>
		<pubDate>Tue, 25 Aug 2020 14:53:40 +0000</pubDate>
				<category><![CDATA[5th Sem]]></category>
		<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">https://www.inspirenignite.com/mh/character-animation-syllabus-for-animation-5th-sem-2017-pattern-mumbai-university/</guid>

					<description><![CDATA[Character Animation detailed Syllabus Scheme for Bachelor in Animation (Animation), 2017 regulation has been taken from the University of Mumbai official website and presented for the Engineering students. For Course [&#8230;]]]></description>
										<content:encoded><![CDATA[<p align="justify">Character Animation detailed Syllabus Scheme for Bachelor in Animation (Animation), 2017 regulation has been taken from the <a href="https://mu.ac.in/syllabus" style="color: inherit" target="_blank" rel="noopener">University of Mumbai</a> official website and presented for the Engineering students. For Course Code, Course Title, Paper Type, Marks Assigned, Theory Hours/Eqvt, Practical Hours, Credits  and other information, do visit full semester subjects post given below. </p>
<p align="justify">For all other Mumbai University Bachelor in Animation 5th Sem Syllabus 2017 Pattern, do visit <a href="../mumbai-university-bachelor-in-animation-5th-sem-syllabus-2017-pattern">Animation 5th Sem 2017 Pattern Scheme</a>. The detailed syllabus scheme for character animation is as follows.</p>
<h2 align="center">Character Animation Syllabus for 3rd Year 5th Sem 2017 Pattern Mumbai University</h2>
<p>  <title>Character Animation</title></p>
<h4>UNIT 1</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 3</h4>
<p align="justify">
<b>HISTORY OF ANIMATION</b> IT IS OFFERED FOR AN IN-DEPTH LOOK AT HOW THE ART FORM HAS EVOLVED.THE CONVENTIONAL CARTOON APPROACH HAS ALWAYS THRIVED, AN INFLUENCE THAT IS STILL PREVAILING IN CONTEMPORARY ANIMATIONS MOST RECENT INCARNATION, WEB ANIMATION.THE CARTOON STYLE IS VERY POPULAR, PERHAPS IT ESSENTIALLY LIES IN THE NEEDS OF CHARACTER DESIGN WHEN APPLIED TO ANIMATION.AN ANIMATED CHARACTER, BY NECESSITY, HAS TO BE EASY TO DRAW, CONSISTENTLY PROPORTIONED FROM ALL VIEW POINTS, AND SHOULD NOT INVOLVE TOO MUCH PENCIL MILEAGE. 2</p>
<h4>UNIT 4</h4>
<p align="justify">
<b>ACTING FOR ANIMATION-</b> CHARACTER AWARENESS-THE STUDY OF ANIMATION THROUGH MORE DETAILED BODY MECHANICS INTRODUCES ACTING, CHARACTER AWARENESS, THINKING AND DEALING WITH THE ENVIRONMENT TO STRENGTHEN CONTENT BELIEVABILITY. STORY/VISUAL LANGUAGE ADVANCES TO DEAL WITH THE PSYCHOLOGY OF CINEMATIC IMAGE, ACTING AND STORY STRUCTURE WHILE STORYBOARDING ASSIGNMENTS PREPARE YOU FOR TERM 3 ASSIGNMENTS AND TERM 4 DEMO PROJECTS. LIFE DRAWING CONTINUES, ADVANCING BODY CONSTRUCTION AWARENESS AND DYNAMIC POSING. IN MAYA CLASS, ORGANIC MODELING IS TAUGHT USING EXISTING CHARACTER MODELS, BUILDING CLOTHING, HAIR AND PROPS THAT WILL SUPPORT YOUR STORYTELLING EFFORTS THROUGH CHARACTER ANIMATION. 4</p>
<h4>UNIT 5</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 6</h4>
<p align="justify">
THE TERM IS FOR HONING CHARACTER ANIMATION SKILLS WHILE CREATING YOUR CHARACTER ANIMATION DEMO REEL. HARMONY CLASSES INTRODUCE SOFTWARE COMPONENTS SPECIFIC TO YOUR FILM PROJECT. LIGHTING AND RENDERING ARE TAUGHT IN THE MAYA COURSE TO HELP ENHANCE THE VISUAL PRESENTATION OF YOUR DEMO REEL PROJECT, AS WELL AS PROVIDING VISUAL POLISH ON PREVIOUS ANIMATION ASSIGNMENTS. LIFE DRAWING ADVANCES BODY CONSTRUCTION AWARENESS AND DYNAMIC POSING TO HELP STRENGTHEN YOUR ANIMATION POSES. YOU ALSO EXPLORE ARTISTIC EXPRESSION THROUGH LINE AND PROPORTION.</p>
<h4>UNIT 7</h4>
<p align="justify">
<b>CHARACTER ANIMATION &#8211;</b> THE PROGRAM BEGINS WITH TRADITIONAL EXERCISES USING PENCIL AND PAPER THAT ALLOWS A STUDENT TO EXPLORE THE BASICS OF DRAWING FOR ANIMATION BEFORE PROGRESSING TO A MORE CHALLENGING ACTING SCENES. ONCE THE BASICS ON PAPER ARE GRASPED THE STUDENTS TRANSITION TO DIGITAL ANIMATION AND BEGIN USING PROGRAMS LIKE TV PAINT, TOON BOOM HARMONY AND AFTER EFFECTS. THEY ALSO PARTICIPATE IN WIDE VARIETY OF FILM MAKING RELATED COURSES LIKE LAYOUT, CHARACTER DESIGN AND STORYBOARDING 4</p>
<h4>UNIT 8</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 9</h4>
<p align="justify">
<b>ANIMATION CYCLE &#8211;</b> THIS SUBJECT INTRODUCES STUDENT TO GENERIC WALK CYCLE, AND WALK CYCLE WITH PERSONALITY. THEY WILL LEARN HOW TO CREATE THE ANIMATION CYCLES WITH A 3D CHARACTER IN MAYA AND APPLY THE PRINCIPLES OF ANIMATION TOP MAKE THE ANIMATION CYCLE LOOK INTERESTING AND BELIEVABLE. 4</p>
<h4>UNIT 10</h4>
<p align="justify">
<b>PRE VIZ / ANIMATICS-</b> PRE VISUALIZATION OR ANIMATION IS THE REFERENCE VIDEO FOR AN ANIMATOR. THE PRE-PRODUCITON TEAM WILL LOCK THE CAMERA ANGLE AND ROUGH TIMING BASED ON THE DIALOGUE AND ROUGH MUSIC. THE ANIMATOR WILL KEEP THIS TIMING FOR REFERNECE TO DO THE ANIMATION. 4</p>
<h4>UNIT 11</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 12</h4>
<p align="justify">
<b>STAGING AND BLOCKING-</b> STAGING IS A PROCESS WHERE THE CHARACTERS ARE PLACED AS PER THE CAMERA ANGLE AND ROUGH PROPS AND SETS. BLOCKING &#8211; IS A PROCESS WHERE A POSE TO POSE ANIMATION IS CREATED AND THE ANIMATION SUPERVISOR WILL WORK CLOSELY WITH THE ANIMATOR TO GET THE CORRECT KEY POSSES. 4</p>
<h4>UNIT 13</h4>
<p align="justify">
<b>BODY MECHANICS &#8211;</b> THEY WILL LEARN HOW TO ANIMATE A 3D CHARACTER DOING COMPLEX ACTION SEQUENCES AS RUNNING, JUMPING AND CLIMBING OVER OBSTACLES. 4</p>
<h4>UNIT 14</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 15</h4>
<p align="justify">
<b>CHARACTER ANIMATION II &#8211;</b> THIS MODULE COVERS THE FUNDAMENTALS OF QUADRUPLED ANIMATION. 4</p>
<h4>PRACTICAL EXERCISES</h4>
<p align="justify">
<b>SHORT FILM DOMOREEL PROJECT:</b> A SHORT FILM, AS DESIGNED AND STORY BOARDED, OR COMPLETING A SEQUENCE OF ASSIGNMENTS TO STRENGTHEN YOUR SKILLS AS A CHARACTER ANIMATOR. <b>CHARACTER POSES:</b> STUDENTS HAVE TO CREATE ATTITUDE POSES USING RIGGED CHARACTERS &#8211; MINIMUM 10 POSES OF THE FOLLOWING</p>
<ol>
<li>HUMAN CHARACTERS</li>
<li>ANIMAL CHARACTER</li>
<li>CREATURE / BIRD ETC.</li>
</ol>
<p>  <b>CHARACTER ANIMATION ASSIGNMENTS:</b> USING PRE BUILT RIGS STUDENTS PRODUCE A SERIES OF NATURALISTIC ANIMAL MOTION EXERCISES. STUDENTS WILL LEARN HOW TO ANIMATE FACIAL EXPRESSION AND EYE MOVEMENTS TO PRODUCE DYNAMIC CHARACTER PERFORMANCES. <b>LIFE DRAWING ASSIGNMENTS-</b> THE SUBJECT OFFERS STUDENT THE OPPORTUNITY TO DEVELOP THEIR SKILLS OF OBSERVATION AND DRAWING BY INTRODUCING THEM TO STUDY OF HUMAN. THEY WILL EXAMINE THE CONSTRUCTION OF THE HUMAN BODY IN ORDER TO UNDERSTAND THE TOPOLOGY OF HUMAN FORM.</p>
<h4>Reference Books:</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>REFERENCE LINK</h4>
<p align="justify">
<ol>
<li>http://www.animwork.dk/en/characteranimation.asp</li>
<li>http://mages.edu.sg/academics/programmes/advanced-diploma/advanced-diploma-ANIMATION</li>
<li>http://media-freaks.com/the-process-of-3d-animation/</li>
</ol>
<p align="justify">For detail syllabus of all other subjects of Bachelor in Animation (Animation), 2017 regulation do visit <a href="../category/animation+5th-sem">Animation 5th Sem Subjects</a> syllabus for 2017 regulation.</p>
]]></content:encoded>
					
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		<item>
		<title>Mumbai University Bachelor in Animation 5th Sem Syllabus 2017 Pattern</title>
		<link>https://www.inspirenignite.com/mh/mumbai-university-bachelor-in-animation-5th-sem-syllabus-2017-pattern/</link>
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		<dc:creator><![CDATA[InI Labs MH]]></dc:creator>
		<pubDate>Tue, 25 Aug 2020 14:53:40 +0000</pubDate>
				<category><![CDATA[5th Sem]]></category>
		<category><![CDATA[Animation]]></category>
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					<description><![CDATA[Mumbai University Bachelor in Animation 5th Sem Syllabus 2017 Pattern gives complete syllabus information for 5th Sem Bachelor in Animation (Animation), 2017 regulation right from the University of Mumbai official [&#8230;]]]></description>
										<content:encoded><![CDATA[<p align="justify">Mumbai University Bachelor in Animation 5th Sem Syllabus 2017 Pattern gives complete syllabus information for 5th Sem Bachelor in Animation (Animation), 2017 regulation right from the <a href="https://mu.ac.in/syllabus" style="color: inherit" target="_blank" rel="noopener">University of Mumbai</a> official website and is presented for the Engineering students. Follow the links in the scheme table for the detailed syllabus of each subject. We make sure all subjects are up to date and have the latest information.</p>
<p id="istudy" style="text-align:center">For the complete syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.</p>
<p align="justify">For the detailed syllabus of all the other subjects of Bachelor in Animation (Animation) 5th Sem, 2017 Pattern, visit <a href="../category/animation+5th-sem">Animation 5th Sem Subjects Syllabus for 2017 Pattern</a>.</p>
<h2 align="center">Bachelor in Animation 3rd Year 5th Sem 2017 Pattern Scheme</h2>
<table class="borderTable">
<tr>
<th>Paper</th>
<th>Course Code</th>
<th>Subject</th>
<th>Paper Type</th>
<th>Marks Assigned</th>
<th>Theory Hours/Eqvt</th>
<th>Practical Hour</th>
<th>Credits</th>
</tr>
<tr>
<td>21</td>
<td>RSACE 3:21</td>
<td><a href="../digital-art-part-02-syllabus-for-animation-5th-sem-2017-pattern-mumbai-university">Digital Art Part 02</a></td>
<td>I+E</td>
<td>100</td>
<td>30</td>
<td>90</td>
<td>5</td>
</tr>
<tr>
<td>22</td>
<td>RSACE 3:22</td>
<td><a href="../advanced-character-modeling-syllabus-for-animation-5th-sem-2017-pattern-mumbai-university">Advanced Character Modeling</a></td>
<td>I+E</td>
<td>100</td>
<td>30</td>
<td>90</td>
<td>5</td>
</tr>
<tr>
<td>23</td>
<td>RSACE 3:23</td>
<td><a href="../fundamentals-of-animation-syllabus-for-animation-5th-sem-2017-pattern-mumbai-university">Fundamentals of Animation</a></td>
<td>I+E</td>
<td>100</td>
<td>30</td>
<td>90</td>
<td>5</td>
</tr>
<tr>
<td>24</td>
<td>RSACE 3:24</td>
<td><a href="../rigging-syllabus-for-animation-5th-sem-2017-pattern-mumbai-university">Rigging</a></td>
<td>I+E</td>
<td>100</td>
<td>30</td>
<td>90</td>
<td>5</td>
</tr>
<tr>
<td>25</td>
<td>RSACE 3:25</td>
<td><a href="../character-animation-syllabus-for-animation-5th-sem-2017-pattern-mumbai-university">Character Animation</a></td>
<td>I+E</td>
<td>100</td>
<td>60</td>
<td>120</td>
<td>8</td>
</tr>
</table>
<p align="justify">Don&#8217;t forget to download <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a> for the latest syllabus, results, class timetable and many more features. In case of questions, don&#8217;t feel shy to leave a comment or leave feedback in the iStudy app for faster response.</p>
<p align="justify">Wishing you great luck ahead.</p>
]]></content:encoded>
					
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		<title>Rigging Syllabus for Animation 5th Sem 2017 Pattern Mumbai University</title>
		<link>https://www.inspirenignite.com/mh/rigging-syllabus-for-animation-5th-sem-2017-pattern-mumbai-university/</link>
					<comments>https://www.inspirenignite.com/mh/rigging-syllabus-for-animation-5th-sem-2017-pattern-mumbai-university/#respond</comments>
		
		<dc:creator><![CDATA[InI Labs MH]]></dc:creator>
		<pubDate>Tue, 25 Aug 2020 14:53:39 +0000</pubDate>
				<category><![CDATA[5th Sem]]></category>
		<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">https://www.inspirenignite.com/mh/rigging-syllabus-for-animation-5th-sem-2017-pattern-mumbai-university/</guid>

					<description><![CDATA[Rigging detailed Syllabus Scheme for Bachelor in Animation (Animation), 2017 regulation has been taken from the University of Mumbai official website and presented for the Engineering students. For Course Code, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p align="justify">Rigging detailed Syllabus Scheme for Bachelor in Animation (Animation), 2017 regulation has been taken from the <a href="https://mu.ac.in/syllabus" style="color: inherit" target="_blank" rel="noopener">University of Mumbai</a> official website and presented for the Engineering students. For Course Code, Course Title, Paper Type, Marks Assigned, Theory Hours/Eqvt, Practical Hours, Credits  and other information, do visit full semester subjects post given below. </p>
<p align="justify">For all other Mumbai University Bachelor in Animation 5th Sem Syllabus 2017 Pattern, do visit <a href="../mumbai-university-bachelor-in-animation-5th-sem-syllabus-2017-pattern">Animation 5th Sem 2017 Pattern Scheme</a>. The detailed syllabus scheme for rigging is as follows.</p>
<h2 align="center">Rigging Syllabus for 3rd Year 5th Sem 2017 Pattern Mumbai University</h2>
<p>  <title>Rigging</title></p>
<h4>UNIT 1</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 2</h4>
<p align="justify">
<b>PLACING THE SKELETON:</b> PLACEMENT OF A SKELETON IS PERHAPS THE EASIEST PART OF THE RIGGING PROCESS. FOR THE MOST PART, JOINTS SHOULD BE PLACED EXACTLY WHERE THEY WOULD BE IN A REAL WORLD SKELETON, WITH ONE OR TWO EXCEPTIONS. <b>JOINT HIERARCHY:</b> IN ORDER FOR A RIG TO WORK PROPERLY, THE BONES AND JOINTS MUST FOLLOW A LOGICAL HIERARCHY. WHEN SETTING UP A CHARACTER&#8217;S SKELETON, THE FIRST JOINT YOU PLACE IS CALLED THE ROOT JOINT. EVERY SUBSEQUENT JOINT WILL BECONNECTED TO THE ROOT EITHER DIRECTLY OR INDIRECTLY THROUGH ANOTHER JOINT. 2</p>
<h4>UNIT 3</h4>
<p align="justify">
<b>FORWARD KINEMATICS:</b> FORWARD KINEMATICS (FK) IS ONE OF TWO BASIC WAYS TO CALCULATE THE JOINT MOVEMENT OF A FULLY RIGGED CHARACTER. WHEN USING FK RIGGING, ANY GIVEN JOINT CAN ONLY AFFECT PARTS OF THE SKELETON THAT FALL BELOW IT ON THE JOINT HIERARCHY. <b>INVERSE KINEMATICS:</b> IK RIGGING IS THE REVERSE PROCESS FROM FORWARD KINEMATICS, AND IS OFTEN USED AN EFFICIENT SOLUTION FOR RIGGING A CHARACTER&#8217;S ARMS AND LEGS. WITH AN IK RIG, THE TERMINATING JOINT IS DIRECTLY PLACED BY THE ANIMATOR, WHILE THE JOINTS ABOVE IT ON THE HIERARCHY ARE AUTOMATICALLY INTERPOLATED BY THE SOFTWARE. AN IK CHAIN CONSISTS OF A GROUP OF JOINTS WHOSE ROTATIONS ARE MANIPULATED BY AN OBJECT CALLED AN EFFECTOR. THE FIRST JOINT IN AN IK CHAIN IS KNOWN AS THE ROOT OF THE CHAIN. ITS ALSO THE ROOT OF THE HIERARCHY, BUT MAY NOT BE THE ROOT OF THE ENTIRE SKELETON. THIS JOINT MAY ALSO CONTAIN DATA THAT HELPS POSITION THE CHAIN, DEPENDING ON THE SOFTWARE. 4</p>
<h4>UNIT 4</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 5</h4>
<p align="justify">
<b>SQUASH AND STRETCH &#8211;</b> ANOTHER CONSIDERATION THAT MUST BE MADE IS WHETHER THE RIG WILL SUPPORT SQUASH AND STRETCH, OR WHETHER THE CHARACTER WILL BE CONSTRAINED TO REALISTIC MOTION. SQUASH AND STRETCH IS AN IMPORTANT PRINCIPLE IN EXAGGERATED CARTOON ANIMATION, BUT TYPICALLY DOESN&#8217;T LOOK RIGHT IN REALISTIC FILM/VFX WORK. IF YOU WANT YOUR RIG TO MAINTAIN REALISTIC PROPORTIONS, IT&#8217;S IMPORTANT TO SET A CONSTRAINT TO LOCK THE POSITION OF EACH JOINT IN RELATION TO THE REST OF THE RIG. 4</p>
<h4>UNIT 6</h4>
<p align="justify">
<b>FACIAL RIGGING &#8211;</b> A CHARACTER&#8217;S FACIAL RIG IS USUALLY ALTOGETHER SEPARATE FROM THE MAIN MOTION CONTROLS. IT&#8217;S INEFFICIENT AND INCREDIBLY DIFFICULT TO CREATE A SATISFACTORY FACIAL RIG USING A TRADITIONAL JOINT/BONE STRUCTURE, SO MORPH TARGETS (OR BLEND SHAPES) ARE USUALLY SEEN AS A MORE EFFECTIVE SOLUTION. 2</p>
<h4>UNIT 7</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 8</h4>
<p align="justify">
<b>MANIPULATING A CHAIN</b> YOU MANIPULATE THE IK CHAIN USING THE EFFECTOR. AS YOU MOVE THE EFFECTOR, THE JOINTS OF THE CHAIN ROTATE ACCORDINGLY. THIS MAKES POSING AND ANIMATING A CHARACTER EASY, BECAUSE YOU NEED TO CONSIDER THE POSITION OF ONLY A SINGLE EFFECTOR, RATHER THAN THE ROTATION OF MANY JOINTS. WHAT HAPPENS WHEN YOU PULL THE EFFECTOR BEYOND THE LIMITS OF THE JOINTS? MOST SOFTWARE KEEPS THE JOINTS AT A FIXED LENGTH, SO THE FULLY EXTENDED CHAIN SIMPLY AIMS ITSELF AT THE EFFECTOR. SOME SOFTWARE, HOWEVER, CAN ALLOW THE JOINTS TO STRETCH, EXPANDING THE LENGTH OF THE ENTIRE CHAIN TO MEET THE EFFECTOR. THIS SORT OF EFFECT CAN BE USED FOR CARTOONY SQUASHING AND STRETCHING MOTIONS. 2</p>
<h4>UNIT 9</h4>
<p align="justify">
<b>JOINT LIMITS</b> TO PREVENT JOINTS FROM BENDING THE WRONG WAY, YOU MAY NEED TO INFORM THE SOFTWARE EXACTLY WHAT THE LIMITS ARE FOR A SPECIFIC JOINT. MOST PACKAGES ALLOW FOR THESE LIMITS TO BE CONFIGURED ON A JOINT-BY-JOINT AND AXIS-BY-AXIS BASIS.SOME PACKAGES HAVE DIFFERENT TYPES OF JOINTS AND LET YOU SPECIFY A JOINT AS EITHER HINGED (TWO-DIMENSIONAL) OR BALL AND SOCKET (THREE-DIMENSIONAL). 2</p>
<h4>UNIT 10</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>UNIT 11</h4>
<p align="justify">
<b>CONTROLLING IK CHAIN DIRECTION</b> YOULL ALSO NEED TO CONSIDER THE OVERALL DIRECTION OF THE CHAIN ITSELF. THE KNEES ARE A GOOD EXAMPLE: A CHARACTERS KNEES CAN POINT EITHER STRAIGHT AHEAD OR OUT TO THE SIDES. BOTH OF THESE SOLUTIONS ARE ACCEPTABLE, BUT MANIPULATING THAT ANGLE REQUIRES SOME EXTRA CONTROL. DEPENDING ON THE SOFTWARE, SEVERAL METHODS CAN BE USED TO SPECIFY HOW THE JOINT SHOULD BEND. THE ANGLE IS OFTEN A SEPARATE ATTRIBUTE THAT CAN BE MODIFIED OR ANIMATED.</p>
<h4>UNIT 12</h4>
<p align="justify">
<b>MIXING FORWARD AND INVERSE KINEMATICS</b> WHILE IK IS ALMOST ALWAYS USED FOR LEGS, IT&#8217;S NOT ALWAYS THE BEST OPTION FOR OTHER PARTS OF THE BODY. SINCE FORWARD KINEMATICS IS BASED ON ROTATIONS, ITS DEFAULT MOTION CAUSES THE JOINTS TO MOVE ALONG ROTATIONAL ARCS, WHICH LOOKS MORE NATURAL BECAUSE IT IS THE WAY REAL SKELETONS WORK. THIS IS MUCH MORE DESIRABLE THAN IK&#8217;S DEFAULT MOTION, WHICH IS A STRAIGHT LINE. OF COURSE, THERE ARE MANY TIMES WHEN YOU WILL NEED IK TO LOCK DOWN THE HANDS, BUT WHEN THE HANDS ARE FREE, FK CAN BE MUCH EASIER TO ANIMATE. IN ORDER TO MEET THESE DIFFERING NEEDS, MOST ADVANCED PACKAGES OFFER SOME METHOD OF SWITCHING BETWEEN FK AND IK, OFTEN BY LETTING YOU CHANGE THE INFLUENCE OF THE IK EFFECTOR. WHEN IT&#8217;S AT 100 PERCENT, IK IS FULLY ENGAGED; CHANGE THAT INFLUENCE TO ZERO AND FK IS FULLY ENGAGED. 2</p>
<h4>Reference Books:</h4>
<p id="istudy" style="text-align:center">For the complete Syllabus, results, class timetable, and many other features kindly download the <a href="https://play.google.com/store/apps/details?id=ini.istudy" target="_blank" rel="noopener">iStudy App</a><br /><b> It is a lightweight, easy to use, no images, and no pdf platform to make students&#8217;s lives easier.</b><br /><a href="https://play.google.com/store/apps/details?id=ini.istudy&amp;pcampaignid=pcampaignidMKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1" target="_blank" rel="noopener"><img decoding="async" src="https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png" alt="Get it on Google Play" style="height:65px"></a>.  </p>
<h4>REFERENCE LINK</h4>
<p align="justify">
<ol>
<li>https://WWW.LIFEWIRE.COM/WHAT-IS-RIGGING-2095</li>
<li>HTTP://WWW.PEACHPIT.COM/ARTICLES/ARTICLE.ASPX?P=483773</li>
<li>https://www.pinterest.com/eigenkazuki/rigging-tips/</li>
</ol>
<p align="justify">For detail syllabus of all other subjects of Bachelor in Animation (Animation), 2017 regulation do visit <a href="../category/animation+5th-sem">Animation 5th Sem Subjects</a> syllabus for 2017 regulation.</p>
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