Backgrounds & Layout detailed Syllabus Scheme for Bachelor in Animation (Animation), 2017 regulation has been taken from the University of Mumbai official website and presented for the Engineering students. For Course Code, Course Title, Paper Type, Marks Assigned, Theory Hours/Eqvt, Practical Hours, Credits and other information, do visit full semester subjects post given below.
For all other Mumbai University Bachelor in Animation 3rd Sem Syllabus 2017 Pattern, do visit Animation 3rd Sem 2017 Pattern Scheme. The detailed syllabus scheme for backgrounds & layout is as follows.
Backgrounds & Layout Syllabus for 2nd Year 3rd Sem 2017 Pattern Mumbai University
UNIT 1
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UNIT 2
IMPORTING THE REFERENCES – THE FIRST STEP IN DRAWING THE BACKGROUND AND POSING IS TO IMPORT YOUR REFERENCES FROM DIGITAL OR PAPER FORMAT. IMPORTING THE STORYBOARD – THE LAYOUT AND POSING PROCESS IS BASED ON THE STORYBOARD. IN ORDER TO START LAYOUT AND POSING, YOU NEED TO IMPORT YOUR STORYBOARD INTO THE SCENE FROM DIGITAL OR PAPER FORMAT.
- A DIGITAL STORYBOARD CAN BE CREATED USING TOON BOOM STORYBOARD AND IMPORTED TO TOON BOOM ANIMATE.
- A PAPER STORYBOARD CAN BE SCANNED USING THIRD PARTY SOFTWARE AND IMPORTED INTO ANIMATE AS A BITMAP IMAGE. 2
UNIT 3
INTRODUCTION TO TOONBOOM HARMONY- OVERVIEW OF HARMONY, OPENING A SCENE, STAGING INTERFACE, STAGE TOOLBARS, VIEWS, ETC. THE LOCATION DESIGN CAN BE DESIGNED DIRECTLY IN TOON BOOM ANIMATE OR DONE ON PAPER AND SCANNED IN. IMPORTING AN ANIMATIC – IF YOU HAVE AN ANIMATIC AVAILABLE, YOU MAY DECIDE TO IMPORT IT. THE ANIMATIC WILL GIVE YOU THE CORRECT TIMING TO EXPOSE YOUR ANIMATION POSES. 2
UNIT 4
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UNIT 5
STATIC CAMERA HOW TO POSITION YOUR CAMERA WITHOUT ANIMATING IT:
- HOW TO SELECT TRANSFORM IN THE TOOLS TOOLBAR, DISABLE THE ANIMATE MODE AND SELECT THE TRANSFORM TOOL.
- HOW IN THE TIMELINE VIEW, SELECT THE CAMERA PEG.
- HOW TO POSITION THE CAMERA, IN THE TOP OR SIDE VIEW,
ANIMATED CAMERA STEPS TO POSITION YOUR CAMERA AND ANIMATE IT:
- DIFFERENT SET OF TOOLS IN THE TOOLS BAR
- HOW TO SET CAMERA PEG.
- HOW TO GO TO THE FIRST FRAME WHERE THE CAMERA WILL START MOVING IN THE TIMELINE VIEW.
- HOW TO POSITION THE CAMERA- TOP OR SIDE VIEW IN THE CAMERA
- HOW TO GO TO THE LAST FRAME WHERE THE CAMERA WILL MOVE, IN THE TIMELINE VIEW.
- HOW TO SET AS MOTION KEYFRAME- IN THE TIMELINE VIEW, AND MAKE SURE THE FIRST KEYFRAME IS MOTION KEYFRAME. 2
UNIT 6
SKETCHING THE LAYOUT AND POSING – NOW THAT THE REFERENCES AND THE CAMERA HAVE BEEN SET, YOU CAN START DRAWING YOUR BACKGROUND LAYOUT AND POSING. CREATE A ROUGH SKETCH OF THE SCENE BACKGROUND AND EACH CHARACTER POSE; BASE THESE ON THE LOCATION DESIGN AND THE STORYBOARD. IF THE STORYBOARD HAS THREE DIFFERENT CHARACTER POSES, DRAW EACH POSE AT THE CORRECT SCALE AND POSITION REFERRING TO THE OFFICIAL CHARACTER MODEL.
- HOW TO SELECT CELL IN THE TIMELINE OR XSHEET VIEW, SELECT THE CELL IN WHICH YOU WANT TO DRAW.
- DIFFERENT SETS OF TOOLS
- PURPOSE OF GRIDS.
- COLOUR SELECTION
- HOW TO BEGIN TO SKETCH YOUR DRAWING IN THE CAMERA OR DRAWING VIEW.
- HOW AND WHEN TO ENABLE ONION SKIN
UNIT 7
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UNIT 8
DRAWING THE CAMERA FRAME SAMPLE – STEPS TO DRAW A CAMERA FRAME:
- HOW TO ENABLE THE SAFE AREA OPTION.
- HOW TO ADD NEW DRAWING LAYER IN THE TIMELINE OR XSHEET VIEW
- HOW TO SELECT THE CELL IN WHICH YOU WANT TO DRAW IN THE TIMELINE OR XSHEET VIEW
- HOW TO CREATE A PALETTE FOR THE CAMERA FRAME IN THE COLOUR VIEW.
- HOW TO SELECT THE APPROPRIATE TOOL FOR THE SELECTION.
- HOW TO TRACE OVER THE CAMERA FRAME IN THE CAMERA VIEW. YOU CAN ALSO TRACE OVER THE SAFE TV FRAME.
- HOW TO TRACE THE CAMERA FRAME CENTRE. 2
UNIT 9
THE FUNDAMENTAL CONCEPTS OF LAYOUT MADE CLEAR FOR THE STUDENTS. MANY ANSWERS TO HOW, WHAT, WHO AND WHY LAYOUT IS CREATED ARE COVERED BY USING VARIATIONS OF ANIMATION STUDIO TECHNIQUES AND GUIDELINES. WHAT IS PERSPECTIVE – PERSPECTIVE IS A THEORY OF DRAWING, WHICH ALLOWS THE ARTIST A WAY TO GRAPHICALLY DEPICT THREEDIMENSIONAL OBJECTS ON PAPER OR OTHER MEDIA, AS THEY EXIST IN SPACE. THE RULES OF PERSPECTIVE ARE MANY, BUT ARE BASED ON THE ASSUMPTION THAT A SINGLE EYE, FROM A FIXED POINT OF VIEW, IS LOOKING AT THE SUBJECT BEING DRAWN. 2
UNIT 10
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UNIT 11
POINT OF VIEW (P.O.V): CAN BE DESCRIBED AS WHAT YOU SEE FROM WHERE YOU ARE LOOKING. STATION POINT: THIS IS THE POINT FROM WHICH THE VIEWER IS LOOKING FROM. LINE OF SIGHT: WITHOUT GOING IN TO UNNECESSARY DETAIL, THINK OF THE LINE OF SIGHT AS WHAT CAN BE SEEN FROM YOUR POINT OF VIEW. PICTURE PLANE: THIS IS SIMILAR TO THE FIELD OF VISION. HOWEVER, THE IMAGES WE ARE LOOKING AT HAVE BEEN CROPPED OR ADJUSTED SO THAT ONLY A SMALL PORTION CAN BE SEEN. LOOK THROUGH THE VIEWFINDER OF ANY STILL CAMERA TO FIND THAT ONLY A PORTION OF THE WORLD CAN BE SEEN AT ANY ONE TIME. BY MOVING CLOSER OR FARTHER AWAY, MORE OR LESS OF THE VIEW CAN BE SEEN THROUGH THE VIEWFINDER.
UNIT 12
FIELD OF VISION: SIMILAR TO THE PICTURE PLANE, THE FIELD OF VISION IS ALL THAT CAN BE SEEN FROM THE VIEWERS EYES WHILE STANDING AT A STATIONARY POINT. CONVERGENCE: IS THE POINT IN WHICH ALL LINES MEET AT ONE POINT IN SPACE. IT IS LIKE THE ROW OF SUBWAY SUPPORT BEAMS OR A SUBWAY TRACK THAT EXTENDS FAR OFF INTO THE DISTANCE. ALL THE LINES APPEAR TO MEET TOGETHER AT THE ONE DISTANCE VANISHING POINT. 2
UNIT 13
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UNIT 14
FORESHORTENING: FORESHORTENING IS TAKING AN OBJECT AND PLACING IT IN TWO- OR MORE-POINT PERSPECTIVE WHILE BRINGING A PART OF THE OBJECT CLOSE TO THE VIEWERS EYE. GROUND LINE: THE GROUND LINE IS NOT ALWAYS THE SAME AS THE HORIZON LINE. THERE ARE CONFLICTING DEFINITIONS OF WHAT THIS ACTUALLY IS, OR IS NOT, BUT IT TENDS TO BE DESCRIBED AS THE FLOW OR LAY OF THE DISTANT ENVIRONMENT EDGE. 2
UNIT 15
PERSPECTIVE GRID OR GROUND PLANE: WITH THE VANISHING POINTS ESTABLISHED ON THE HORIZON LINE, LINES CAN BE DRAWN ON THE GROUND, BACK TO THESE POINTS TO SHOW THE CONTOURS OF THE ENVIRONMENT. IN ANIMATION, THIS IS A VERY CRUCIAL STAGE OF BACKGROUND AND CHARACTER LAYOUT SETUP TO ENSURE THE CHARACTERS STAY SOLIDLY ON THE GROUND.
PRACTICAL EXCERCISE
For the complete Syllabus, results, class timetable, and many other features kindly download the iStudy App
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Reference Books:
- LAYOUT AND COMPOSITION – BY ED GHERTNER
- SETTING THE SCENE : THE ART AND EVOLUTION OF ANIMATION LAYOUT – by FRASER MACLENE
- ANIMATE TO HARMONY: THE INDEPENDENT ANIMATOR’S GUIDE TO TOON BOOM BOOK
REFERENCE LINKS
- http://badgerart.blogspot.in/2012/09/what-is-layout-anyway.html
- https://www.toonboom.com/resources/tips-and-tricks/layout-and-posing
- http://www.awn.com/animationworld/animation-layout-getting-perspective
For detail syllabus of all other subjects of Bachelor in Animation (Animation), 2017 regulation do visit Animation 3rd Sem Subjects syllabus for 2017 regulation.