3D Asset Development detailed Syllabus Scheme for Bachelor in Visual Effects (Visual Effects), 2017 regulation has been taken from the University of Mumbai official website and presented for the Engineering students. For Course Code, Course Title, Paper Type, Marks Assigned, Theory Hours/Eqvt, Practical Hours, Credits and other information, do visit full semester subjects post given below.
For all other Mumbai University Bachelor in Visual Effects 4th Sem Syllabus 2017 Pattern, do visit Visual Effects 4th Sem 2017 Pattern Scheme. The detailed syllabus scheme for 3d asset development is as follows.
3D Asset Development Syllabus for 2nd Year 4th Sem 2017 Pattern Mumbai University
UNIT 1
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UNIT 2
THE POLYGONAL MODELLING. HOW TO TRANSFORM OBJECTS? WHAT IS MEANT BY PIVOTING AND ALIGNING? UNDERSTANDING 2D SPLINES AND SHAPE. HOW TO EXTRUDE AND BEVEL ? 2
UNIT 3
THE POLYGONAL MODELLING. UNDERSTANDING LOFT AND TERRAIN, MORPH, SCATTER, CONFORM, CONNECT COMPOUND OBJECTS, BLOBMESH, BOOLEAN, PROBOOLEAN AND PROCUTTER COMPOUND OBJECT. 4
UNIT 4
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UNIT 5
MODELLING WITH NURBS. WHAT IS MEANT BY NURBS? BRIEF HISTORY OF NURBS. WHAT ARE THE CONTROL POINTS AND HOW ARE THE USED TO DETERMINE THE SHAPE OF THE CURVE? WHAT IS KNOT VECTOR? 4
UNIT 6
MODELLING WITH NURBS. WHAT ARE THE OBJECT PROPERTIES OF NURBS MODEL? WHAT ARE THE MODELLING CONCEPTS RELATED TO NURBS? 4
UNIT 7
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UNIT 8
MODELLING WITH NURBS. HOW TO USE NURBS SURFACE TO CREATE POLYGONS? HOW TO CONVERT NURBS MODEL TO POLYGONS? HOW TO STITCH THE SURFACES? WHAT IS THE USE OF SCULPT SURFACE TOOL? HOW TO USE ARTISAN TO SCULPT NURBS? 6
UNIT 9
WHAT ARE THE DEFORMERS? HOW TO MODEL AN OBJECT USING DEFORMERS? HOW TO CREATE LATTICE OF DEFORMER? HOW TO ANIMATE USING LATTICE? WHAT IS MEANT BY SUBDIVISION SURFACES? HOW TO CREATE A STARFISH USING THIS TECHNIQUE? HOW TO BUILD A TEA-KETTLE? 6
UNIT 10
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UNIT 11
WHAT IS INORGANIC MODELLING? WHAT ARE THE CHARACTER MODEL BASICS? HOW TO CREATE A CHARACTER USING REFERENCES? HOW TO WORK FROM DESIGNS? 6
UNIT 12
CHARACTER MODELLING. THE IMPORTANCE OF USING SYMMETRY IN MODELLING. THE PROCESS OF CHARACTER MODELLING: MAKING THE EYE AND LIPS, MODELLING THE HEAD OF THE CHARACTER, MODELLING THE HANDS AND LEGS OF THE CHARACTER, MODELLING THE TORSO OF THE CHARACTER. STITCHING THE CHARACTER TOGETHER. 6
UNIT 13
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UNIT 14
MAYA SHADING AND TEXTURING. WHAT IS SHADING? WHAT IS SHADER? WHAT ARE THE DIFFERENT TYPES OF SHADER? WHAT ARE THE ATTRIBUTES OF A SHADER? WHAT IS RAY TRACING AND PHOTON MAPPING? 6
UNIT 15
WHAT IS TEXTURING? THE DIFFERENT TYPES OF TEXTURES AND SURFACES. WHAT IS MEANT BY HYPERSHADE? THE BASIC MATERIAL TYPES THAT ARE USED IN TEXTURING AN OBJECT. UNDERSTANDING THE MATERIAL SETTINGS AND THE ATTRIBUTES. WHAT IS TEXTURE MAPPING AND UV MAPPING? WHAT IS PHOTOREAL MAPPING? HOW TO CREATE SEAMLESS REPEATING PATTERNS? HOW TO MAINTAIN THE RESOLUTION OF THE TEXTURE? 6
PRACTICAL EXERCISE
For the complete Syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdf platform to make students’s lives easier..
REFERENCE BOOKS
- INTRODUCING AUTODESK MAYA 2014 BASIC GUIDE BY DARIUSH DERAKSHANI
- AUTODESK MAYA 2017 BASIC GUIDE BY KELLY MURDOCK
- AUTODESK MAYA 2013 ESSENTIALS BY PAUL NAAS
REFERENCE LINK
- https://www.udemy.com/autodesk-maya-the-basics-for-beginners/
- https://DESIGNMODO.COM/MAYA-TUTORIALS/
- https://knowledge.autodesk.com/support/maya/learn-EXPLORE/CAAS/CLOUDHELP/CLOUDHELP/2016/ENU/MAYA/FILES/GUID-DC60577E-1A09-4D51-BD6E-6400F4F5EFD7-HTM.HTML
For detail syllabus of all other subjects of Bachelor in Visual Effects (Visual Effects), 2017 regulation do visit Visual Effects 4th Sem Subjects syllabus for 2017 regulation.