Applied Multimedia Techniques detailed Syllabus for Information Technology (IF), I – scheme has been taken from the MSBTE official website and presented for the diploma students. For Subject Code, Subject Name, Lectures, Tutorial, Practical/Drawing, Credits, Theory (Max & Min) Marks, Practical (Max & Min) Marks, Total Marks, and other information, do visit full semester subjects post given below.
For all other Diploma in Information Technology (IF) Syllabus for 3rd Sem I – Scheme MSBTE, do visit Diploma in Information Technology (IF) Syllabus for 3rd Sem I – Scheme MSBTE Subjects. The detailed Syllabus for applied multimedia techniques is as follows.
Rationale:
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Competency:
The aim of this course is to help the student to attain the following industry identified competency through various teaching learning experiences:
- Develop Applications using core Graphical Concepts.
Course Outcomes:
The theory, practical experiences and relevant soft skills associated with this course are to be taught and implemented, so that the student demonstrates the following industry oriented COs associated with the above mentioned competency:
- Prepare images using different color models.
- Edit images using Graphical processing tools.
- Build website with multimedia contents.
- Develop 2D animation objects.
- Develop 3D animation objects.
Suggested Exercises:
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Instruments Required:
The major equipment with broad specification mentioned here will usher in uniformity in conduct of experiments, as well as aid to procure equipment by authorities concerned.
Equipment Name with Broad Specifications
- Hardware: Personal computer Pentium IV, 2 GHz minimum (i3-i5 preferable), RAM minimum 2 GB. For all Experiments
- Graphics and animation development tools preferably Open source based Software: Gif animation tool, Pencil, Synfig Studios, Stykz, Blender, Sci lab or any other Multimedia graphics processing tool.
Unit 1
Introduction to Multimedia
Unit Outcomes (UOs) (in cognitive domain)
- Describe characteristics of the given color model supported in Graphics.
- Differentiate Representation of the given media.
- Describe the phases of the given Multimedia application development Life cycle with an example
- Explain the concept of the given Virtual Reality with example.
Topics and Sub-topics
- Vector and Raster Graphics in multimedia, Regular text vs. antialiased text, Standard selection vs. floating, selection, Tolerance and Opacity
- Color Models – RGB, CMY, FISB, Hue, saturation, and brightness,
- Concepts of Multimedia: Types, Use of Multimedia.
- Basics of Graphics – Basic Shapes: Line, Circle, Rectangle; Fiardware Requirements and Software Requirements (Color Model in different Software), Characteristics of Multimedia.
- Analog and Digital Representation of media.
- Creating Multimedia based application, Multimedia Authoring.
- Fundamentals of Virtual Reality, its applications
Unit 2
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Unit 3
Webpage Development Using Multimedia
Unit Outcomes (UOs) (in cognitive domain)
- Write steps to develop a webpage comprising of graphical media using a HTML composer for the given situation..
- Describe features of the given audio file format.
- Differentiate between the two types of audio.
- Describe features of the given video file format.
Topics and Sub-topics
- Create Simple Two-Column Web Page with Header and Footer.
- Design Home Page.
- Hypertext and Hypermedia.
- Upload or Publish Web Page.
- Different Audio file formats: Uncompressed audio format,Lossless compressed audio format, Lossy compressed audio format. mp3, wav, mpeg-4, wma, pcm. MIDI Versus Digital Audio.
- Video file Formats: MPEG: MPEG1, MPEG2, MPEG4, AVI
Unit 4
Create 2D animation
Unit Outcomes (UOs) (in cognitive domain)
- Write steps to modify the given type of 2D still elements.
- Describe use of the given graphical manipulation too) to create a 2D object.
- Write steps to create the given 2D animation effect on a text.
- Write procedure to develop the given Shape and Motion Twining using 2D animation software.
Topics and Sub-topics
- Create and modify 2D elements, 2D versus 3D
- Line tool, Fill/Attributes, Different shapes, text tools and pen tool
- 2D animation: Animation basics, Timeline, Frames and Key Frames, Creating a basic text animation, Creating and manipulating animations, Creating a basic frame-by-frame animation, Using Onion Skin to modify an animation, Using shape twining and hinting, Using motion twining with a guide, Mask Animations
Unit 5
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Suggested Student Activities:
Other than the classroom and laboratory learning, following are the suggested student-related co-curricular activities which can be undertaken to accelerate the attainment of the various
outcomes in this course: Students should conduct following activities in group and prepare reports of about 5 pages for each activity, also collect/record physical evidences for their (students) portfolio which will be useful for tkuremcnt interviews:
- Prepare journals based on practical performed in laboratory
- Give seminar on relevant topic.
- Library/E-Book survey regarding multimedia techniques used in industries.
- Prepare web site including different types of multimedia application.
Suggested Special Instructional Strategies:
These are sample strategies, which the teacher can use to accelerate the attainment of the various outcomes in this course:
- Massive open online courses (MOOCs) may be used to teach various topics/sub topics.
- Z in item No. 4 does not mean only the traditional lecture method, but different types of teaching methods and media that are to be employed to develop the outcomes.
- About 15-20% of the topics/sub-topics which is relatively simpler or descriptive in nature is to be given to the students for self-directed learning and assess the development of COs through classroom presentations (see implementation guideline for details).
- With respect to item No. 10, teachers need to ensure to create opportunities and provisions for co-curricular activities.
- Guide student in undertaking micro-projects.
- Discuss with student thoroughly so as to visualize the required output.
- Guide students in creating multimedia object and applying it in relevant application.
- Involve each student to ensure their participation in the entire practical performed.
Suggested Micro-Projects
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Suggested Learning Resources:
- Principles of Multimedia 2e Parekh, Ranjan McGraw Hill Education, New Delhi. 2015, ISBN-13:978-l-25-900650-0
- Multimedia Systems and Design Andleigh, Prabhat K.Thakrar, Kiran PHI Learning, New Delhi 2013 ISBN: 81-203-2177-4
- Fundamentals of Multimedia Li, Ze – Nian PHI Learning, New Delhi 2013 ISBN-13: 978-8120328174
- Multimedia: Making It Work,9e Vaughan Tay McGraw Hill Education, New Delhi 2015, ISBN: 9780071832885
Software/Learning Websites:
- https://www.youtube.com/watch?v=7FSxJJ5-SZ8
- https://www.youtube.com/watch?v=faWNkTPKKjg
- http://gryllus.net/Blender/Lessons/Lesson02.html
- https://www.thesitewizard.com/gettingstarted/dreamweaverl.shtml
- https://www.youtube.com/watch?v=OGa61 mDT4a4
- https://www.youtube.com/watch?v=zYA4gYho5vo
- https://www.youtube.com/watch?v=9KOVgLsvHYM
For detail Syllabus of all other subjects of Information Technology, I – scheme do visit Information Technology 3rd Sem Syllabus for I – scheme.
For all Information Technology results, visit MSBTE Information Technology all semester results direct links.