Syllabus

JNTUK B. Tech Interactive Computer Graphics (Departmental Elective –I) for R13 Batch.

JNTUK B.Tech Interactive Computer Graphics gives you detail information of Interactive Computer Graphics R13 syllabus It will be help full to understand you complete curriculum of the year.

Course objectives
This course allows the students to:

  1. Understand the fundamental concepts and theory of computer graphics
  2. Understand modeling, and interactive control of 3D computer graphics applications
  3. The underlying parametric surface concepts be understood
  4. Learn multimedia authoring tools.

UNIT-I : INTRODUCTION: Application areas of computer graphics, overview of graphic system, video- display devices, raster-scan systems, random scan systems, graphics monitors and work stations and input devices.

UNIT-II : OUTPUT PRIMITIVES: Points and lines, line drawing algorithms, mid-point circle algorithm, Filled area primitives: scan-line polygon fill algorithm, boundary-fill and flood-fill algorithm.
2-D GEOMETRICAL TRANSFORMATIONS: Translation, scaling, rotation, reflection and shear transformation matrix representations and homogeneous co-ordinates, composite transformations, transformations between coordinates

UNIT -III : 2-D VIEWING : The viewing pipe-line, viewing coordinat4 reference frame, window to view-port  co-ordinate transformations, viewing function, Cohen-Sutherland and Cyrus-beck line clipping algorithms, Sutherland-Hodgeman polygon clipping algorithm

UNIT -IV : 3-D OBJECT REPRESENTATION: spline representation, Hermite curve, Bezier curve and B- spline curve, Polygon surfaces, quadric surfaces, , Solid modeling Schalars – wire frame, CSG, B- rep. Bezier and B-spline surfaces, Basic illumination models, shading algorithms

UNIT -V : 3-D GEOMETRIC TRANSFORMATIONS: Translation, rotation, scaling, reflection and shear transformation and composite transformations. Visible surface detection methods: Classification, back-face detection, depth-buffer, scan-line, depth sorting

UNIT-VI : COMPUTER ANIMATION: Design of animation sequence, general computer animation functions, raster animation, computer animation language, key frame system, motion specification

TEXT BOOKS

  • “ Computer Graphics C version” Donald Hearn and M. Pauline Baker, Pearson/PHI
  • “Computer Graphics Principles & practice”, second edition in C, Foley, VanDam, Feiner and Hughes, Pearson Education

REFERENCES

  • “Computer Graphics Second edition”, Zhigand xiang, Roy Plastock, Schaum’s outlines, Tata Mc-Graw hill edition.
  • Procedural elements for Computer Graphics, David F Rogers, Tata Mc Graw hill, 2nd edition.
  • “Principles of Interactive Computer Graphics”, Neuman and Sproul, TMH.
  • Computer Graphics, Steven Harrington, TMH

Course outcomes
Upon successful completion of the course, students will be able to:

  • Use the principles and commonly used paradigms and techniques of computer graphics
  • Write basic graphics application programs including animation
  • Design programs to display graphic images to given specifications
  • Possess in-depth knowledge of display systems, image synthesis, shape modeling, and interactive control of 3D computer graphics applications

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