Syllabus

JNTUH B.Tech 4th Year 1 sem Information Technology R13 (4-1) Mobile Application Development R13 syllabus.

JNTUH B.Tech 4th year (4-1) Mobile Application Development gives you detail information of Mobile Application Development R13 syllabus It will be help full to understand you complete curriculum of the year.

Mobile application development is the process by which application software is developed for low-power handheld devices, such as personal digital assistants, enterprise digital assistants or mobile phones. These applications can be pre-installed on phones during manufacture, downloaded by customers from various mobile software distribution platforms, or delivered as web applications using server-side or client-side processing (e.g. JavaScript) to provide an “application-like” experience within a Web browser. Application software developers also have to consider a lengthy array of screen sizes, hardware specifications and configurations because of intense competition in mobile software and changes within each of the platforms.

Objectives

  • On completion of this course the students should be able to
  • Design, implement and evaluate a User Interface for a mobile application using J2ME.
  • Create a small but realistic working mobile application for small computing devices.
  • Categories the challenges posed by developing mobile applications and be able to propose and evaluate and select appropriate solutions.

UNIT- I

J2ME Overview: Java 2 Micro Edition and the World of Java, Inside J2ME, J2ME and Wireless Devices

Small Computing Technology: Wireless Technology, Radio Data Networks, Microwave Technology, Mobile Radio Networks, Messaging, Personal Digital Assistants

UNIT-II

J2ME Architecture and Development Environment: J2ME Architecture, Small Computing Device Requirements, Run-Time Environment, MiDlet Programming, Java Language for J2ME, J2ME Software Development Kits, Hello World J2ME Style, Multiple MlDlets in a MIDlet Suite, J2ME Wireless
Toolkit J2ME Best Practices and Patterns: The Reality of Working in a J2ME World, Best Practices

UNIT- III

Commands, Items, and Event Processing: J2ME User Interfaces, Display Class, The Palm OS Emulator, Command Class, Item Class, Exception Handling

High-Level Display: Screens: Screen Class, Alert Class, Form Class, Item Class, List Class, Text Box Class, Ticker Class

Low-Level Display: Canvas: The Canvas, User Interactions, Graphics, Clipping Regions, Animation.

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TEXT BOOKS

  • J2ME: The Complete Reference, James Keogh, Tata McGrawHjll.
  • Programming for Mobile and Remote Computers, G.T.Thampi, drearntec press.

REFERENCE BOOKS

  • Enterprise J2ME: Developing Mobile Java Applications — Michael Juntao Yuan, Pearson Education, 2004
  • Beginning Java ME Plafform, Ray Rischpater, Apress, 2009
  • Beginning J2ME: From Novice to Professional, Third Edition, Sing Li, Jonathan B. Knudsen, Apress, 2005
  • Kicking Butt with MIDP and MSA:C,eating Great Mobile Applications, I edition, J.Knudsen, Pearson.

Outcomes

  • Ability to evaluate and select appropriate solutions to the mobile computing platform.
  • Ability to develop the user interface.
  • Ability design a simple mobile phone game.

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