Syllabus

JNTUH B.Tech 4th Year 1 sem Information Technology R13 (4-1) Computer Graphics (Elective – II) R13 syllabus.

JNTUH B.Tech 4th year (4-1) Computer Graphics gives you detail information of Computer Graphics (Elective – II) R13 syllabus It will be help full to understand you complete curriculum of the year.

Objectives

  • To make students understand about fundamentals of Graphics to enable them to design animated scenes for virtual object creations.
  • To make the student present the content graphically.

UNIT- I

Introduction: Application areas of Computer Graphics, overview of graphics systems, video-display devices, raster-scan systems, random scan systems, graphics monitors and work stations and input devices

Output primitives: Points and lines, line drawing algorithms, mid-point circle and ellipse algorithms. Filled area primitives: Scan line polygon fill algorithm, boundary-fill and flood-fill algorithms.

UNIT II

2-D Geometrical transforms: Translation, scaling, rotation, reflection and shear transformations, matrix representations and homogeneous coordinates, composite transforms, transformations between coordinate systems.

2-D Viewing: The viewing pipeline, viewing coordinate reference frame, window to view-port coordinate transformation, viewing functions, Cohen- Sutherland and Cyrus-beck line clipping algorithms, Sutherland —Hodgeman polygon clipping algorithm.

UNIT- III

3-0 Object representation: Polygon surfaces, quadric surfaces, spline representation, Hermite curve, Bezier curve and B-spline curves, Bezier and B-spline surfaces, sweep representations, octrees BSP Trees,

3-D Geometric transformations: Translation, rotation, scaling, reflection and shear transformations, composite transformations, 3-D viewing: Viewing pipeline, viewing coordinates, view volume and general projection transforms and clipping.

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TEXT BOOKS

  • “Computer Graphics C version”, Donald Hearn and M. Pauline Baker, Pearson education.
  • “Computer Graphics Second edition”, Zhigand xiang, Roy Plastock, Schaum’s outlines, Tata Mc Graw hill edition.

REFERENCE BOOKS

  • “Computer Graphics Principles & practice”, second edition in C, Foley, VanDam, Feiner and Hughes, Pearson Education.
  • “Procedural elements for Computer Graphics”, David F Rogers, Tata Mc Graw hill, 2nd edition.
  • “Principles of Interactive Computer Graphics”, Neuman and Sproul, TMH.
  • “Principles of Computer Graphics”, Shalini, Govil-Pal, Springer.
  • “Computer Graphics”, Steven Harrington, TMH
  • Computer Graphics, F.S.HilI, S.M.Kelley, PHI.
  • Computer Graphics, P.Shirley, Steve Marschner & Others, Cengage Learning.
  • Computer Graphics & Animation, M.C.Trivedi, Jaico Publishing House.
  • An Integrated Introduction to Computer Graphics and Geometric Modelling, R.Goldman, CRC Press, Taylor&Francis Group.
  • Computer Graphics, Rajesh K.Maurya, Wiley India.

Outcomes

  • Students can animate scenes entertainment.
  • Will be able work in computer aided design for content presentation.
  • Better analogy data with pictorial representation.

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