JNTUH B.Tech 4th year (4-1) Computer Graphics gives you detail information of Information of Computer Graphics (Elective – I) R13 syllabus It will be help full to understand you complete curriculum of the year.
Objectives
- To make students understand about fundamentals of Graphics to enable them to design animated scenes for virtual object creations,
- To make the student present the content graphically.
UNIT- I
Introduction: Application areas of Computer Graphics, overview of graphics systems, video-display devices, raster-scan systems, random scan systems, graphics monitors and work stations and input devices.
Output primitives: Points and lines, tine drawing algorithms, mid-point circle and ellipse algorithms. Filled area primitives: Scan line polygon fill algorithm, boundary-fill and flood-fill algorithms.
UNIT-II
2 – D Geometrical transforms: Translation, scaling, rotation, reflection and shear transformations, matrix representations and homogeneous coordinates, composite transforms, transformations between coordinate systems.
2-D Viewing: The viewing piplino, viewing coordinate reference frame, window to view-port coordinate transformation, viewing functions, Cohen- Sutherland and Cyrus-beck line clipping algorithms, Sutherland -Hodgeman polygon dipping algorithm.
UNIT- III
3- D Object Representation : Polygon surfaces, quadric surfaces. spline representation, Hermite curve, Bezier curve and B-spine curves. Bezier and B-spline surfaces, sweep representations, octrees BSP Trees,
3- D Geometric transformations: Translation, rotation, scaling, reflection and shear transformations, composite transformations, 3-D viewing: Viewing pipeline, viewing coordinates, view volume and general projection transforms and Clipping.
TEXT BOOKS
- “Computer Graphics C version”, Donald Hearn and M. Pauline Baker, Pearson education.
- “Computer Graphics Second edition”, Zhigand xiang. Roy Plastock, Schaum’s outlines. rats Mc Graw 19 edition.
REFERENCE BOOKS
- Computer Graphics Principles & practice, second edition In C, Foley, VanDam, Feiner and Hugues, Pearson Education.
- Procedural elements lot Computer Graphics, David F Rogers. Tata Mc Graw hill,2nd edition.
- Principles of interactive Computer Graphics. Neuman and Sprout TMH.
- Principles of Computer Graphics. Shalni, Govil-Pal, Springer.
- ‘Computer Graphics. Steven Harrington, TMH
- Computer Graphics F.S.H. S.M.Kelley. PHI.
- Computer Graphics P.Shirley, Sieve Marschner a Others, Cengage Learning.
- Computer Graphics & Animation. M.C.Trivedi. Jaico Publishing House
- An Integrated Introduction to Computer Graphics and Geometric Modelling. R.Gopdman, CRC Press, Taylor&Francis Group.
- Computer Graphics. Rajesh K Maurya India.
Outcomes
- Students can animate scenes entertainment.
- Will be able work m computer aided design for content presentation.
- Better analogy data with pictorial representation.
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