Syllabus

Computer Graphics Syllabus JNTUH B.Tech III year I sem 2016-2017 (R16)

Computer Graphics Syllabus for B.Tech third year first sem is covered here. This gives the details about credits, number of hours and other details along with reference books for the course.

Computer Graphics Syllabus

B.Tech. III Year I Sem.      L/T/P/C
Course Code: ME512OE   3/0/0/3

Course Objectives:

  •  To make students understand about fundamentals of Graphics to enable them to design animated scenes for virtual object creations.
  • To make the student present the content graphically.

Course Outcomes:

  • Students can animate scenes entertainment.
  • Will be able work in computer aided design for content presentation..
  • Better analogy data with pictorial representation.

UNIT – I Introduction: Application areas of Computer Graphics, overview of graphics systems, video-display devices, raster-scan systems, random scan systems, graphics monitors and work stations and input devices Output primitives: Points and lines, line drawing algorithms, mid-point circle and ellipse algorithms. Filled area primitives: Scan line polygon fill algorithm, boundary-fill and flood fill algorithms.

UNIT – II 2-D Geometrical transforms: Translation, scaling, rotation, reflection and shear transformations, matrix representations and homogeneous coordinates, composite transforms, transformations between coordinate systems. 2-D Viewing: The viewing pipeline, viewing coordinate reference frame, window to viewport coordinate transformation, viewing functions, Cohen-Sutherland and Cyrus beck line clipping algorithms, Sutherland –Hodgeman polygon clipping algorithm.

UNIT – III  3-D Object representation: Polygon surfaces, quadric surfaces, spline representation, Hermite curve, Bezier curve and B-spline curves, Bezier and B-spline surfaces, sweep representations, octrees BSP Trees, 3-D Geometric transformations: Translation, rotation, scaling, reflection and shear transformations, composite transformations, 3-D viewing: Viewing pipeline, viewing coordinates, view volume and general projection transforms and clipping.

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TEXT BOOKS:

  • “Computer Graphics C version”, Donald Hearn and M. Pauline Baker, Pearson education.
  • “Computer Graphics Second edition”, Zhigand xiang, Roy Plastock, Schaum’s outlines, Tata Mc Graw hill edition.

REFERENCE BOOKS:

  1. “Computer Graphics Principles & practice”, second edition in C, Foley, Van Dam, Feiner and Hughes, Pearson Education.
  2. “Procedural elements for Computer Graphics”, David F Rogers, Tata Mc Graw hill, 2nd edition.
  3. “Principles of Interactive Computer Graphics”, Neuman and Sproul, TMH.
  4. “Principles of Computer Graphics”, Shalini, Govil-Pai, Springer.
  5. “Computer Graphics”, Steven Harrington, TMH
  6. Computer Graphics, F. S. Hill, S. M. Kelley, PHI.
  7. Computer Graphics, P. Shirley, Steve Marschner & Others, Cengage Learning.
  8. Computer Graphics & Animation, M. C. Trivedi, Jaico Publishing House.
  9. An Integrated Introduction to Computer Graphics and Geometric Modelling, R. Goldman, CRC Press, Taylor&Francis Group.
  10. Computer Graphics, Rajesh K.Maurya, Wiley India.

For all other B.Tech 3rd Year 1st Sem syllabus go to JNTUH B.Tech Mechanical Engineering 3rd Year 1st Sem Course Structure for (R16) Batch.

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