Fundamentals of Art and Drawing detailed syllabus for Diploma in 3D Animation and Graphics Engineering (D3DAGE) for C20 regulation curriculum has been taken from the APSBTET official website and presented for the D3DAGE students. For course code, course name, number of credits for a course and other scheme related information, do visit full semester subjects post given below.
For Diploma in 3D Animation and Graphics Engineering 1st Year scheme and its subjects, do visit D3DAGE 1st Year C20 regulation scheme. The detailed syllabus of fundamentals of art and drawing is as follows.
Course Objectives
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Course Outcomes:
- Practice the use of Art and Drawing instruments, materials and tools
- Familiarise with the usage of various surfaces, paints, brushes, inks, notations, colors of Art and Drawing.
- Construct the
- basic elements and geometrical shapes and forms
- Compositional techniques
- Visualise and draw the Perspective
- Visualise and draw the Human and Animal Anatomy
- Draw the development of cartoon characters and Cartoon animations
Note:
Appropriate Drawing Surfaces are to be chosen based on the topic with appropriate Tools, materials, paints, brushes, ink etc.
1.Importance of Art and Drawing :
A Brief History Of Art and Drawing: – importance of Cavemen, Classical Art, Renaissance, Modern Art Etc.
2.Art and Drawing Instruments :
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Study of Colors:
The Color Wheel – Primary Colors – Secondary colors- Complementary colors-Warm or cool colors – Value of Colors- Usages of Brushes, Colors of light and shade – process of painting.
3. Basic Elements and Principles in Picture Composition:
Drawing Lines, Circles, Ovals, Scribbles, Patterns Etc. -Drawing From Observation, Doodling And Noodling – Drawing Straight Lines -Free Hand Drawing – Holding The Pencil – Angle And Direction Of Lines – Shapes And Forms – Drawing With Grids – Compositional Techniques -Rule Of Thirds – Rule Of Odds – Rule Of Space -Simplification.
4. Perspective Drawing :
Vanishing Points – Orthogonal Lines – Horizon -Eye Level – One Point Perspective -Two Point Perspective – Three Point Perspective – Multi- Point Perspective – Overlapping And Intersection Of Shapes In One Point, Two Point And Three Point Perspective Views – Objects And Shapes In Perspective With Light And Shade -Foreshortening — Basic 3D dimensional light set up- 3d shades – 3D planes
5.Human Anatomy:
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6.Animal Anatomy:
Body Structure, Proportion And Construction Of Body Parts, Basic Forms, Understanding Motion And Grace, Face, Legs, Tails – Use Of Perspectives While Drawing Animals, Birds, Reptiles And Insects.
7. Cartoon Characters:
Understanding Cartoon Characters – Cartoon Constructions – Character
Development – Drawing From Basic Shapes – Distortion Of Proportions – Cartoon Faces, Eyes, Mouths, Hairs, Nose, Hands, Feet – Facial Expressions
8. Classic Animated Cartoons:
Discuss various types of Characters – Cute – Screwball – Goofy – Heavy, Pugnacious – Humans, Animals, Birds, Reptiles Characters – Fairy Tale Characters – Gnomes – Elves – Dwarfs -Witches
Reference Books:
For the complete syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdfs platform to make students’s lives easier.
For detailed syllabus of all other subjects of Diploma in 3D Animation and Graphics Engineering, C20 regulation curriculum do visit D3DAGE 1st Year subject syllabuses for C20 regulation.
For all Diploma in 3D Animation and Graphics Engineering exam timetable, visit APSBTET D3DAGE all semester exam timetable direct link.