1st Year, D3DAGE

AG-105: Basics Of Computers with Animation and Graphics syllabus for D3DAGE 1st Year C20 regulation APSBTET

Basics Of Computers with Animation and Graphics detailed syllabus for Diploma in 3D Animation and Graphics Engineering (D3DAGE) for C20 regulation curriculum has been taken from the APSBTET official website and presented for the D3DAGE students. For course code, course name, number of credits for a course and other scheme related information, do visit full semester subjects post given below.

For Diploma in 3D Animation and Graphics Engineering 1st Year scheme and its subjects, do visit D3DAGE 1st Year C20 regulation scheme. The detailed syllabus of basics of computers with animation and graphics is as follows.

Course Objectives

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Course Outcomes:

At the End of the Course the Student able to Learn Following:

  1. Explain computer fundamentals
  2. Explain various flowchart, algorithm methods
  3. Explain the importance of Basic Computer operating systems
  4. Analyse functioning of various Hardware components
  5. Explain Networking process in computers
  6. Explain basics of Computer Graphics and Animation concepts with examples.

1.0 Fundamentals of Digital Computer

Block diagram of a digital computer, functional parameters of CPU, Clock speed and word length, Functional blocks of a CPU: ALU and Control unit, types of memory RAM, ROM, purpose of cache memory

2.0 Programming Methodology.

For the complete syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdfs platform to make students’s lives easier.
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3.0 Understand Operating Systems

Need for an operating system – List the various operating systems – Types of commands, Internal & External Commands Features of Windows desktop – Components of a Window – Function of each component of a Window – Method of starting a program using start button -Maximize, minimize, restore down and close buttons- Meaning of a file and flolder -Viewing the contents of hard disk drive using explorer -Finding a file – Formatting a floppy disk using explore option – Installing and uninstalling new software using control panel – installing and un inistalling a new hardware using control panel – Drive space – disk defragmentation – Installing a printer – Changing resolution, colour, appearance and screensaver options of the display – Changing the system date and time

4.0 Computer Hardware and Networking Basics

Hardware Basics- I/P, O/P – inside computer case- system board components – 3 types of Software – BIOS- boot process – POST – different connectors. Networking Basics – computer network – Local Area Network – Wide Area Network – Compare Internet and Intranet – internet service provider – role of a modem – address format and IP address – browser – search engines with examples -Describe Internet Security.

5.0 Basics of Multimedia and Animation.

  1. Multimedia- Definition – Components of Multimedia, History of Multimedia- Hypermedia, Overview of Multimedia software, Hardware tools-Applications of Multimedia-Multimedia Products.
  2. Animation- Definition, Computer Animation, History of animation, Types of animations, Animation terminology, Principles of animation, Software available for computer animation, Hardware requirements for Computer animation, Basic Tools for Computer animation, applications of computer animations, illustrate the process of creating animated video.

Reference Books:

For the complete syllabus, results, class timetable, and many other features kindly download the iStudy App
It is a lightweight, easy to use, no images, and no pdfs platform to make students’s lives easier.
Get it on Google Play

For detailed syllabus of all other subjects of Diploma in 3D Animation and Graphics Engineering, C20 regulation curriculum do visit D3DAGE 1st Year subject syllabuses for C20 regulation.

For all Diploma in 3D Animation and Graphics Engineering exam timetable, visit APSBTET D3DAGE all semester exam timetable direct link.

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